43 lines
2.1 KiB
C
43 lines
2.1 KiB
C
// Keep Sprint — Keeps your sprint speed when attacking players.
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// category: move descriptor: 0x2ef700 settings block: 0x2ef8f8
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// functions: gui keep_sprint_gui, register keep_sprint_register, status keep_sprint_status
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// implementation: src/logic/move/keep_sprint.cpp
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#pragma once
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#include "slinky/api.h"
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extern "C" float factor_100_in_keep_sprint; // 100
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S(str_0f_in_keep_sprint); // "%.0f%%"
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S(str_main_in_keep_sprint); // "Main"
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S(str_conditions_in_keep_sprint); // "Conditions"
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S(str_chance_in_keep_sprint); // "chance"
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S(str_motion_mult); // "motion_mult"
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S(str_allow_reduce); // "allow_reduce"
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S(str_require_on_ground); // "require_on_ground"
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D(keep_sprint_chance_setting); // setting num "chance"
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D(keep_sprint_motion_mult_setting); // setting num "motion_mult"
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extern "C" float keep_sprint_motion_mult; // current value of setting "motion_mult" (+0x30)
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D(keep_sprint_require_on_ground_setting); // setting bool "require_on_ground"
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D(keep_sprint_allow_reduce_setting); // setting bool "allow_reduce"
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extern "C" void keep_sprint_gui(void *gui, void *window) {
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W_label(gui, window, str_main_in_keep_sprint);
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W_slider(window, gui, keep_sprint_chance_setting);
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W_slider(window, gui, keep_sprint_motion_mult_setting);
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W_bool(window, gui, keep_sprint_allow_reduce_setting);
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W_label(gui, window, str_conditions_in_keep_sprint);
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W_bool(window, gui, keep_sprint_require_on_ground_setting);
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}
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extern "C" void keep_sprint_register(void *module) {
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R_num(module, str_chance_in_keep_sprint, keep_sprint_chance_setting);
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R_num(module, str_motion_mult, keep_sprint_motion_mult_setting);
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R_bool(module, str_allow_reduce, keep_sprint_allow_reduce_setting);
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R_bool(module, str_require_on_ground, keep_sprint_require_on_ground_setting);
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}
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extern "C" void keep_sprint_status(void *self) {
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log_fmt(self, 0x20, str_0f_in_keep_sprint, (double)(keep_sprint_motion_mult * factor_100_in_keep_sprint));
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}
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