// Chams — Renders players behind blocks. // category: visual descriptor: 0x2f0fe0 settings block: 0x2f11d8 // functions: gui chams_gui, register chams_register // implementation: src/logic/visual/chams.cpp #pragma once #include "slinky/api.h" S(str_main_in_chams); // "Main" S(str_hide_friendlies_in_chams); // "hide_friendlies" D(chams_hide_friendlies_setting); // setting bool "hide_friendlies" extern "C" void chams_gui(void *gui, void *window) { W_label(gui, window, str_main_in_chams); W_bool(window, gui, chams_hide_friendlies_setting); } extern "C" void chams_register(void *module) { R_bool(module, str_hide_friendlies_in_chams, chams_hide_friendlies_setting); }