// Sprint Reset — Resets your sprint state to deal more knockback. // category: combat descriptor: 0x2efd00 settings block: 0x2efef8 // functions: gui sprint_reset_gui, register sprint_reset_register, status sprint_reset_status // implementation: src/logic/combat/sprint_reset.cpp #pragma once #include "slinky/api.h" S(str_main_in_sprint_reset); // "Main" S(str_conditions_in_sprint_reset); // "Conditions" S(str_mode_in_sprint_reset); // "mode" S(str_delay_in_sprint_reset); // "delay" S(str_duration_in_sprint_reset); // "duration" S(str_randomize_in_sprint_reset); // "randomize" S(str_wait_for_damage); // "wait_for_damage" S(str_require_weapon_in_sprint_reset); // "require_weapon" S(str_s_in_sprint_reset); // "%s" D(sprint_reset_enum_option_labels_1); // enum option labels (const char *[]) D(sprint_reset_mode_setting); // setting enum "mode" extern "C" unsigned sprint_reset_mode; // current value of setting "mode" (+0x30) D(sprint_reset_delay_setting); // setting num "delay" D(sprint_reset_randomize_setting); // setting bool "randomize" D(sprint_reset_wait_for_damage_setting); // setting bool "wait_for_damage" D(sprint_reset_require_weapon_setting); // setting bool "require_weapon" D(sprint_reset_duration_setting); // setting num "duration" extern "C" void sprint_reset_gui(void *gui, void *window) { W_label(gui, window, str_main_in_sprint_reset); W_enumw(window, gui, sprint_reset_mode_setting); W_slider(window, gui, sprint_reset_delay_setting); W_slider(window, gui, sprint_reset_duration_setting); W_bool(window, gui, sprint_reset_randomize_setting); W_label(gui, window, str_conditions_in_sprint_reset); W_bool(window, gui, sprint_reset_wait_for_damage_setting); W_bool(window, gui, sprint_reset_require_weapon_setting); } extern "C" void sprint_reset_register(void *module) { R_enum(module, str_mode_in_sprint_reset, sprint_reset_mode_setting); R_num(module, str_delay_in_sprint_reset, sprint_reset_delay_setting); R_num(module, str_duration_in_sprint_reset, sprint_reset_duration_setting); R_bool(module, str_randomize_in_sprint_reset, sprint_reset_randomize_setting); R_bool(module, str_wait_for_damage, sprint_reset_wait_for_damage_setting); R_bool(module, str_require_weapon_in_sprint_reset, sprint_reset_require_weapon_setting); } extern "C" void sprint_reset_status(void *self) { log_fmt(self, 0x20, str_s_in_sprint_reset, ((const char **)sprint_reset_enum_option_labels_1)[sprint_reset_mode]); }