// Criticals — Increases chance of landing critical hits. // category: combat descriptor: 0x2ec010 settings block: 0x2ec208 // functions: gui criticals_gui, register criticals_register, status criticals_status // implementation: src/logic/combat/criticals.cpp #pragma once #include "slinky/api.h" S(str_main_in_criticals); // "Main" S(str_conditions_in_criticals); // "Conditions" S(str_mode_in_criticals); // "mode" S(str_chance_in_criticals); // "chance" S(str_max_delay); // "max_delay" S(str_timer_speed_in_criticals); // "timer_speed" S(str_boost_in_criticals); // "boost" S(str_require_weapon_in_criticals); // "require_weapon" S(str_require_mouse_pressed_in_criticals); // "require_mouse_pressed" S(str_s_in_criticals); // "%s" D(criticals_max_delay_setting); // setting num "max_delay" D(criticals_chance_setting); // setting num "chance" D(criticals_require_mouse_pressed_setting); // setting bool "require_mouse_pressed" D(criticals_require_weapon_setting); // setting bool "require_weapon" D(criticals_enum_option_labels_1); // enum option labels (const char *[]) D(criticals_mode_setting); // setting enum "mode" extern "C" unsigned criticals_mode; // current value of setting "mode" (+0x30) D(criticals_timer_speed_setting); // setting num "timer_speed" D(criticals_boost_setting); // setting num "boost" extern "C" void criticals_gui(void *gui, void *window) { W_label(gui, window, str_main_in_criticals); W_enumw(window, gui, criticals_mode_setting); W_slider(window, gui, criticals_chance_setting); if (criticals_mode != 0) { W_slider(window, gui, criticals_timer_speed_setting); W_slider(window, gui, criticals_boost_setting); } else { W_slider(window, gui, criticals_max_delay_setting); } W_label(gui, window, str_conditions_in_criticals); W_bool(window, gui, criticals_require_weapon_setting); W_bool(window, gui, criticals_require_mouse_pressed_setting); } extern "C" void criticals_register(void *module) { R_enum(module, str_mode_in_criticals, criticals_mode_setting); R_num(module, str_chance_in_criticals, criticals_chance_setting); R_num(module, str_max_delay, criticals_max_delay_setting); R_num(module, str_timer_speed_in_criticals, criticals_timer_speed_setting); R_num(module, str_boost_in_criticals, criticals_boost_setting); R_bool(module, str_require_weapon_in_criticals, criticals_require_weapon_setting); R_bool(module, str_require_mouse_pressed_in_criticals, criticals_require_mouse_pressed_setting); } extern "C" void criticals_status(void *self) { log_fmt(self, 0x20, str_s_in_criticals, ((const char **)criticals_enum_option_labels_1)[criticals_mode]); }