cmake_minimum_required(VERSION 3.20) project(slinky LANGUAGES C CXX) # clang-cl + lld-link without a Windows SDK: CMake still wants a manifest tool for the DLL link step. LLVM ships # llvm-mt, which takes the same arguments as mt.exe; without it the build fails after all objects are compiled. if(WIN32 AND NOT CMAKE_MT) find_program(SLINKY_MT NAMES llvm-mt) if(SLINKY_MT) set(CMAKE_MT "${SLINKY_MT}") endif() endif() # The client as one shared library that is loaded into the Minecraft JVM. # engine src/engine the client's own engine (JNI, JVMTI, GUI, module manager, ...), start-up in protected/ # logic src/logic the module logic (one function per original routine) # src/logic/*/*.h module descriptors' callbacks (GUI, setting registration, status); each one is compiled # on its own (they declare the settings as opaque blobs, the logic .cpp as typed values) # data src/data .rdata/.data of the original image (strings, tables, module descriptors), generated # platform src/platform everything that depends on the operating system, NanoVG, GL loader, C runtime bindings if(NOT WIN32) message(FATAL_ERROR "Only the Windows build exists so far. Cross-compile with\n" " cmake -S . -B build/cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-windows-clang-cl.cmake\n" "(a Linux platform layer is planned: JVMTI agent, GLFW/X11 input, dlopen)") endif() set(CMAKE_CXX_FLAGS "" CACHE STRING "" FORCE) set(CMAKE_C_FLAGS "" CACHE STRING "" FORCE) # ---- sources ---- file(GLOB_RECURSE ENGINE_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/engine/*.cpp) file(GLOB_RECURSE LOGIC_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/logic/*.cpp) file(GLOB_RECURSE MODULE_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/logic/*.h) set_source_files_properties(${MODULE_SRC} PROPERTIES LANGUAGE CXX COMPILE_OPTIONS /TP) file(GLOB PLATFORM_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/platform/*.cpp ${CMAKE_SOURCE_DIR}/src/platform/win/*.cpp) # stack probe for large frames (clang-cl would take it from the C runtime library) set(CHKSTK_OBJ ${CMAKE_BINARY_DIR}/chkstk.obj) # NanoVG core (+ fontstash, stb_truetype, stb_image) and its GL3 backend set(NANOVG_SRC ${CMAKE_SOURCE_DIR}/third_party/nanovg/src/nanovg.c ${CMAKE_SOURCE_DIR}/src/platform/nanovg_impl.c) # ---- the original's data, assembled (GNU syntax) ---- find_program(SLINKY_CLANG clang REQUIRED) set(DATA_OBJ) foreach(part rdata data iat) set(obj ${CMAKE_BINARY_DIR}/data_${part}.obj) add_custom_command(OUTPUT ${obj} COMMAND ${SLINKY_CLANG} --target=x86_64-pc-windows-msvc -c ${CMAKE_SOURCE_DIR}/src/data/${part}.s -o ${obj} DEPENDS ${CMAKE_SOURCE_DIR}/src/data/${part}.s VERBATIM) list(APPEND DATA_OBJ ${obj}) endforeach() add_custom_command(OUTPUT ${CHKSTK_OBJ} COMMAND ${SLINKY_CLANG} --target=x86_64-pc-windows-msvc -c ${CMAKE_SOURCE_DIR}/src/platform/win/chkstk.s -o ${CHKSTK_OBJ} DEPENDS ${CMAKE_SOURCE_DIR}/src/platform/win/chkstk.s VERBATIM) list(APPEND DATA_OBJ ${CHKSTK_OBJ}) # ---- import libraries from the .def files (no Windows SDK needed) ---- find_program(SLINKY_DLLTOOL NAMES llvm-dlltool REQUIRED) set(IMPORT_LIBS) foreach(dll kernel32 user32 shell32 ucrtbase) set(lib ${CMAKE_BINARY_DIR}/imports/${dll}.lib) add_custom_command(OUTPUT ${lib} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/imports COMMAND ${SLINKY_DLLTOOL} -m i386:x86-64 -d ${CMAKE_SOURCE_DIR}/cmake/imports/${dll}.def -l ${lib} DEPENDS ${CMAKE_SOURCE_DIR}/cmake/imports/${dll}.def VERBATIM) list(APPEND IMPORT_LIBS ${lib}) endforeach() add_custom_target(slinky_imports DEPENDS ${IMPORT_LIBS}) add_library(slinky SHARED ${ENGINE_SRC} ${LOGIC_SRC} ${MODULE_SRC} ${PLATFORM_SRC} ${NANOVG_SRC} ${DATA_OBJ}) add_dependencies(slinky slinky_imports) target_link_libraries(slinky PRIVATE ${IMPORT_LIBS}) set_target_properties(slinky PROPERTIES PREFIX "" LINKER_LANGUAGE CXX) set_source_files_properties(${DATA_OBJ} PROPERTIES EXTERNAL_OBJECT TRUE GENERATED TRUE) # The code generation is the one the sources were verified against (tools/asmdiff.py CFLAGS): same optimiser # settings, frame pointers, no stack cookies, no COMDAT per function, the old compiler's inc/dec and nop choices. target_compile_options(slinky PRIVATE -O2 -GS- /Gy- "SHELL:-Xclang -mframe-pointer=all" "SHELL:-Xclang -target-feature -Xclang +slow-incdec" "SHELL:-Xclang -target-feature -Xclang -fast-11bytenop" "SHELL:-Xclang -target-feature -Xclang -fast-15bytenop" -w) target_include_directories(slinky PRIVATE include third_party/nanovg/src third_party/gl) # the bundled C libraries (NanoVG, stb) get a minimal libc declaration set instead of the Windows SDK's headers set_source_files_properties(${NANOVG_SRC} PROPERTIES COMPILE_OPTIONS "-I${CMAKE_SOURCE_DIR}/third_party/minicrt/include") # glcorearb.h would include (not available in the cross build) just to define APIENTRY target_compile_definitions(slinky PRIVATE APIENTRY=) # some files need extra flags (`// cflags: ...` in their first lines): the compiler version that built the # original lowered a few constructs differently foreach(f ${ENGINE_SRC} ${LOGIC_SRC} ${MODULE_SRC}) file(STRINGS ${f} line LIMIT_COUNT 1 REGEX "^// cflags:") if(line) string(REGEX REPLACE "^// cflags:[ ]*" "" extra "${line}") separate_arguments(extra_list NATIVE_COMMAND "${extra}") set_source_files_properties(${f} PROPERTIES COMPILE_OPTIONS "${extra_list}") endif() endforeach() # Reached from the DLL's own entry point; no C runtime start-up code is linked (the UCRT in the process is used) target_link_options(slinky PRIVATE /NODEFAULTLIB /ENTRY:DllMain /SUBSYSTEM:WINDOWS /OPT:NOREF /OPT:NOICF /ERRORLIMIT:0 /MAP)