Add project files (part 1/2)

Co-Authored-By: Claude Sonnet 5 <[email protected]>
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tonihaxandClaude Sonnet 5 committed 2026-11-05 19:45:34 +01:00
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// Sprint Reset — Resets your sprint state to deal more knockback.
// category: combat descriptor: 0x2efd00 settings block: 0x2efef8
// functions: gui sprint_reset_gui, register sprint_reset_register, status sprint_reset_status
// implementation: src/logic/combat/sprint_reset.cpp
#pragma once
#include "slinky/api.h"
S(str_main_in_sprint_reset); // "Main"
S(str_conditions_in_sprint_reset); // "Conditions"
S(str_mode_in_sprint_reset); // "mode"
S(str_delay_in_sprint_reset); // "delay"
S(str_duration_in_sprint_reset); // "duration"
S(str_randomize_in_sprint_reset); // "randomize"
S(str_wait_for_damage); // "wait_for_damage"
S(str_require_weapon_in_sprint_reset); // "require_weapon"
S(str_s_in_sprint_reset); // "%s"
D(sprint_reset_enum_option_labels_1); // enum option labels (const char *[])
D(sprint_reset_mode_setting); // setting enum "mode"
extern "C" unsigned sprint_reset_mode; // current value of setting "mode" (+0x30)
D(sprint_reset_delay_setting); // setting num "delay"
D(sprint_reset_randomize_setting); // setting bool "randomize"
D(sprint_reset_wait_for_damage_setting); // setting bool "wait_for_damage"
D(sprint_reset_require_weapon_setting); // setting bool "require_weapon"
D(sprint_reset_duration_setting); // setting num "duration"
extern "C" void sprint_reset_gui(void *gui, void *window) {
W_label(gui, window, str_main_in_sprint_reset);
W_enumw(window, gui, sprint_reset_mode_setting);
W_slider(window, gui, sprint_reset_delay_setting);
W_slider(window, gui, sprint_reset_duration_setting);
W_bool(window, gui, sprint_reset_randomize_setting);
W_label(gui, window, str_conditions_in_sprint_reset);
W_bool(window, gui, sprint_reset_wait_for_damage_setting);
W_bool(window, gui, sprint_reset_require_weapon_setting);
}
extern "C" void sprint_reset_register(void *module) {
R_enum(module, str_mode_in_sprint_reset, sprint_reset_mode_setting);
R_num(module, str_delay_in_sprint_reset, sprint_reset_delay_setting);
R_num(module, str_duration_in_sprint_reset, sprint_reset_duration_setting);
R_bool(module, str_randomize_in_sprint_reset, sprint_reset_randomize_setting);
R_bool(module, str_wait_for_damage, sprint_reset_wait_for_damage_setting);
R_bool(module, str_require_weapon_in_sprint_reset, sprint_reset_require_weapon_setting);
}
extern "C" void sprint_reset_status(void *self) {
log_fmt(self, 0x20, str_s_in_sprint_reset, ((const char **)sprint_reset_enum_option_labels_1)[sprint_reset_mode]);
}