Add project files (part 1/2)
Co-Authored-By: Claude Sonnet 5 <[email protected]>
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cmake_minimum_required(VERSION 3.20)
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project(slinky LANGUAGES C CXX)
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# clang-cl + lld-link without a Windows SDK: CMake still wants a manifest tool for the DLL link step. LLVM ships
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# llvm-mt, which takes the same arguments as mt.exe; without it the build fails after all objects are compiled.
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if(WIN32 AND NOT CMAKE_MT)
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find_program(SLINKY_MT NAMES llvm-mt)
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if(SLINKY_MT)
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set(CMAKE_MT "${SLINKY_MT}")
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endif()
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endif()
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# The client as one shared library that is loaded into the Minecraft JVM.
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# engine src/engine the client's own engine (JNI, JVMTI, GUI, module manager, ...), start-up in protected/
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# logic src/logic the module logic (one function per original routine)
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# src/logic/*/*.h module descriptors' callbacks (GUI, setting registration, status); each one is compiled
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# on its own (they declare the settings as opaque blobs, the logic .cpp as typed values)
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# data src/data .rdata/.data of the original image (strings, tables, module descriptors), generated
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# platform src/platform everything that depends on the operating system, NanoVG, GL loader, C runtime bindings
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if(NOT WIN32)
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message(FATAL_ERROR "Only the Windows build exists so far. Cross-compile with\n"
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" cmake -S . -B build/cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-windows-clang-cl.cmake\n"
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"(a Linux platform layer is planned: JVMTI agent, GLFW/X11 input, dlopen)")
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endif()
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set(CMAKE_CXX_FLAGS "" CACHE STRING "" FORCE)
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set(CMAKE_C_FLAGS "" CACHE STRING "" FORCE)
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# ---- sources ----
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file(GLOB_RECURSE ENGINE_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/engine/*.cpp)
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file(GLOB_RECURSE LOGIC_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/logic/*.cpp)
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file(GLOB_RECURSE MODULE_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/logic/*.h)
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set_source_files_properties(${MODULE_SRC} PROPERTIES LANGUAGE CXX COMPILE_OPTIONS /TP)
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file(GLOB PLATFORM_SRC CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/src/platform/*.cpp ${CMAKE_SOURCE_DIR}/src/platform/win/*.cpp)
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# stack probe for large frames (clang-cl would take it from the C runtime library)
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set(CHKSTK_OBJ ${CMAKE_BINARY_DIR}/chkstk.obj)
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# NanoVG core (+ fontstash, stb_truetype, stb_image) and its GL3 backend
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set(NANOVG_SRC ${CMAKE_SOURCE_DIR}/third_party/nanovg/src/nanovg.c ${CMAKE_SOURCE_DIR}/src/platform/nanovg_impl.c)
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# ---- the original's data, assembled (GNU syntax) ----
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find_program(SLINKY_CLANG clang REQUIRED)
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set(DATA_OBJ)
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foreach(part rdata data iat)
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set(obj ${CMAKE_BINARY_DIR}/data_${part}.obj)
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add_custom_command(OUTPUT ${obj}
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COMMAND ${SLINKY_CLANG} --target=x86_64-pc-windows-msvc -c ${CMAKE_SOURCE_DIR}/src/data/${part}.s -o ${obj}
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DEPENDS ${CMAKE_SOURCE_DIR}/src/data/${part}.s VERBATIM)
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list(APPEND DATA_OBJ ${obj})
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endforeach()
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add_custom_command(OUTPUT ${CHKSTK_OBJ}
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COMMAND ${SLINKY_CLANG} --target=x86_64-pc-windows-msvc -c ${CMAKE_SOURCE_DIR}/src/platform/win/chkstk.s -o ${CHKSTK_OBJ}
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DEPENDS ${CMAKE_SOURCE_DIR}/src/platform/win/chkstk.s VERBATIM)
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list(APPEND DATA_OBJ ${CHKSTK_OBJ})
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# ---- import libraries from the .def files (no Windows SDK needed) ----
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find_program(SLINKY_DLLTOOL NAMES llvm-dlltool REQUIRED)
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set(IMPORT_LIBS)
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foreach(dll kernel32 user32 shell32 ucrtbase)
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set(lib ${CMAKE_BINARY_DIR}/imports/${dll}.lib)
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add_custom_command(OUTPUT ${lib}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/imports
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COMMAND ${SLINKY_DLLTOOL} -m i386:x86-64 -d ${CMAKE_SOURCE_DIR}/cmake/imports/${dll}.def -l ${lib}
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DEPENDS ${CMAKE_SOURCE_DIR}/cmake/imports/${dll}.def VERBATIM)
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list(APPEND IMPORT_LIBS ${lib})
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endforeach()
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add_custom_target(slinky_imports DEPENDS ${IMPORT_LIBS})
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add_library(slinky SHARED ${ENGINE_SRC} ${LOGIC_SRC} ${MODULE_SRC} ${PLATFORM_SRC} ${NANOVG_SRC} ${DATA_OBJ})
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add_dependencies(slinky slinky_imports)
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target_link_libraries(slinky PRIVATE ${IMPORT_LIBS})
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set_target_properties(slinky PROPERTIES PREFIX "" LINKER_LANGUAGE CXX)
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set_source_files_properties(${DATA_OBJ} PROPERTIES EXTERNAL_OBJECT TRUE GENERATED TRUE)
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# The code generation is the one the sources were verified against (tools/asmdiff.py CFLAGS): same optimiser
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# settings, frame pointers, no stack cookies, no COMDAT per function, the old compiler's inc/dec and nop choices.
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target_compile_options(slinky PRIVATE
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-O2 -GS- /Gy-
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"SHELL:-Xclang -mframe-pointer=all"
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"SHELL:-Xclang -target-feature -Xclang +slow-incdec"
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"SHELL:-Xclang -target-feature -Xclang -fast-11bytenop"
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"SHELL:-Xclang -target-feature -Xclang -fast-15bytenop"
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-w)
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target_include_directories(slinky PRIVATE include third_party/nanovg/src third_party/gl)
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# the bundled C libraries (NanoVG, stb) get a minimal libc declaration set instead of the Windows SDK's headers
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set_source_files_properties(${NANOVG_SRC} PROPERTIES COMPILE_OPTIONS "-I${CMAKE_SOURCE_DIR}/third_party/minicrt/include")
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# glcorearb.h would include <windows.h> (not available in the cross build) just to define APIENTRY
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target_compile_definitions(slinky PRIVATE APIENTRY=)
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# some files need extra flags (`// cflags: ...` in their first lines): the compiler version that built the
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# original lowered a few constructs differently
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foreach(f ${ENGINE_SRC} ${LOGIC_SRC} ${MODULE_SRC})
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file(STRINGS ${f} line LIMIT_COUNT 1 REGEX "^// cflags:")
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if(line)
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string(REGEX REPLACE "^// cflags:[ ]*" "" extra "${line}")
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separate_arguments(extra_list NATIVE_COMMAND "${extra}")
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set_source_files_properties(${f} PROPERTIES COMPILE_OPTIONS "${extra_list}")
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endif()
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endforeach()
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# Reached from the DLL's own entry point; no C runtime start-up code is linked (the UCRT in the process is used)
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target_link_options(slinky PRIVATE /NODEFAULTLIB /ENTRY:DllMain /SUBSYSTEM:WINDOWS /OPT:NOREF /OPT:NOICF /ERRORLIMIT:0 /MAP)
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