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Open Slinky
by Skid Solutions

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--- ## How to build ### Prerequisites - **C++ Compiler**: Visual Studio 2019 / 2022 (MSVC with C++17 support) - **CMake**: Version 3.15 or newer - **Java Development Kit**: - **JDK 17**: Required by Gradle to compile `SlinkyClient` - **JDK 8**: Runtime environment for Minecraft 1.8.9 --- ### 1. Building the Loader (`Slinky.exe` & `SlinkyNative.dll`) The loader and native injector DLL are configured as a unified CMake project: ```powershell cmake -B build -A x64 cmake --build build --config Release ``` Output binaries will be placed in `build/bin/Release/`: - `Slinky.exe` - `SlinkyNative.dll` --- ### 2. Building the Client (`SlinkyClient`) The client is a standalone Gradle project using [Unimined](https://github.com/unimined/Unimined) to resolve Minecraft 1.8.9 dependencies and MCP mappings automatically: ```powershell cd SlinkyClient $env:JAVA_HOME = "C:\Program Files\Java\jdk-17" .\gradlew.bat clean build ``` Generated `SlinkyClient/build/libs/`: - `Slinky-0.5.0-settings.jar` - `Slinky-0.5.0-settings-sources.jar`