added files.

This commit is contained in:
nitrogenoliquido committed 2026-10-14 22:15:53 -05:00
commit e908ab2355
353 files changed
+130515

No files matched your search

@@ -0,0 +1,226 @@
package dev.slinky.client.placement;
import dev.slinky.client.ClientContext;
import dev.slinky.client.action.ActionAccess;
import dev.slinky.client.action.ActionConstants;
import dev.slinky.client.input.KeyState;
import dev.slinky.client.rotation.RotationService;
import dev.slinky.module.Module;
import dev.slinky.module.ModuleManager;
import net.minecraft.block.Block;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
public interface PlacementFrame {
boolean ready();
boolean ground();
int hurt();
boolean mounted();
boolean jump();
Vec3 position();
Vec3 eye();
AxisAlignedBB box();
double[] velocity();
float yaw();
float pitch();
int block(int var1, int var2, int var3);
MovingObjectPosition ray(Vec3 var1, Vec3 var2);
MovingObjectPosition hit();
boolean heldBlock();
void select(boolean var1, boolean var2);
void press();
void disable();
boolean claim(int var1);
boolean rotationAvailable();
float storedYaw();
float storedPitch();
float offsetYaw();
float offsetPitch();
void publish(float var1, float var2);
void movement(int var1);
void restoreMovement();
public static final class Game implements PlacementFrame {
private final ClientContext c;
private final ModuleManager modules;
private final Module token;
public Game(ClientContext c, ModuleManager modules, Module token) {
this.c = c;
this.modules = modules;
this.token = token;
}
@Override
public boolean ready() {
return this.c.inputReady();
}
@Override
public boolean ground() {
return this.c.player().onGround;
}
@Override
public int hurt() {
return this.c.player().hurtTime;
}
@Override
public boolean mounted() {
return this.c.player().ridingEntity != null;
}
@Override
public boolean jump() {
return KeyState.physical(this.c.minecraft().gameSettings.keyBindJump);
}
@Override
public Vec3 position() {
return new Vec3(this.c.player().posX, this.c.player().posY, this.c.player().posZ);
}
@Override
public Vec3 eye() {
return this.c.player().getPositionEyes((float)ActionConstants.d(1374064));
}
@Override
public AxisAlignedBB box() {
return this.c.player().getEntityBoundingBox();
}
@Override
public double[] velocity() {
return new double[]{this.c.player().motionX, this.c.player().motionY, this.c.player().motionZ};
}
@Override
public float yaw() {
return this.c.player().rotationYaw;
}
@Override
public float pitch() {
return this.c.player().rotationPitch;
}
@Override
public int block(int x, int y, int z) {
return Block.getIdFromBlock(this.c.world().getBlockState(new BlockPos(x, y, z)).getBlock());
}
@Override
public MovingObjectPosition ray(Vec3 from, Vec3 to) {
return this.c.world().rayTraceBlocks(from, to, false, true, false);
}
@Override
public MovingObjectPosition hit() {
return this.c.minecraft().objectMouseOver;
}
@Override
public boolean heldBlock() {
return ActionAccess.isBlock(this.c.player().getHeldItem());
}
@Override
public void select(boolean force, boolean blockIn) {
PlacementSelection.select(this.c, this.token, force, blockIn);
}
@Override
public void press() {
ActionAccess.increment(this.c.minecraft().gameSettings.keyBindUseItem);
}
@Override
public void disable() {
this.modules.requestEnabled(this.token, false);
}
@Override
public boolean claim(int priority) {
return RotationService.claim(priority);
}
@Override
public boolean rotationAvailable() {
return RotationService.storedRotationValid();
}
@Override
public float storedYaw() {
return RotationService.storedYaw();
}
@Override
public float storedPitch() {
return RotationService.storedPitch();
}
@Override
public float offsetYaw() {
return RotationService.pendingYaw();
}
@Override
public float offsetPitch() {
return RotationService.pendingPitch();
}
@Override
public void publish(float yaw, float pitch) {
RotationService.add(yaw, pitch);
}
@Override
public void movement(int mode) {
GameSettings g = this.c.minecraft().gameSettings;
KeyState.set(g.keyBindBack, mode == 1);
KeyState.set(g.keyBindForward, false);
KeyState.set(g.keyBindLeft, false);
KeyState.set(g.keyBindRight, false);
}
@Override
public void restoreMovement() {
GameSettings g = this.c.minecraft().gameSettings;
KeyState.restore(g.keyBindBack);
KeyState.restore(g.keyBindForward);
KeyState.restore(g.keyBindLeft);
KeyState.restore(g.keyBindRight);
}
}
}