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package dev.slinky.client.placement;
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import dev.slinky.client.ClientContext;
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import dev.slinky.client.action.ActionAccess;
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import dev.slinky.client.action.ActionConstants;
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import dev.slinky.client.input.KeyState;
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import dev.slinky.client.rotation.RotationService;
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import dev.slinky.module.Module;
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import dev.slinky.module.ModuleManager;
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import net.minecraft.block.Block;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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public interface PlacementFrame {
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boolean ready();
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boolean ground();
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int hurt();
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boolean mounted();
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boolean jump();
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Vec3 position();
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Vec3 eye();
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AxisAlignedBB box();
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double[] velocity();
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float yaw();
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float pitch();
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int block(int var1, int var2, int var3);
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MovingObjectPosition ray(Vec3 var1, Vec3 var2);
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MovingObjectPosition hit();
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boolean heldBlock();
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void select(boolean var1, boolean var2);
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void press();
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void disable();
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boolean claim(int var1);
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boolean rotationAvailable();
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float storedYaw();
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float storedPitch();
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float offsetYaw();
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float offsetPitch();
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void publish(float var1, float var2);
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void movement(int var1);
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void restoreMovement();
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public static final class Game implements PlacementFrame {
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private final ClientContext c;
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private final ModuleManager modules;
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private final Module token;
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public Game(ClientContext c, ModuleManager modules, Module token) {
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this.c = c;
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this.modules = modules;
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this.token = token;
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}
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@Override
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public boolean ready() {
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return this.c.inputReady();
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}
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@Override
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public boolean ground() {
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return this.c.player().onGround;
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}
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@Override
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public int hurt() {
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return this.c.player().hurtTime;
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}
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@Override
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public boolean mounted() {
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return this.c.player().ridingEntity != null;
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}
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@Override
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public boolean jump() {
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return KeyState.physical(this.c.minecraft().gameSettings.keyBindJump);
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}
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@Override
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public Vec3 position() {
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return new Vec3(this.c.player().posX, this.c.player().posY, this.c.player().posZ);
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}
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@Override
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public Vec3 eye() {
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return this.c.player().getPositionEyes((float)ActionConstants.d(1374064));
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}
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@Override
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public AxisAlignedBB box() {
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return this.c.player().getEntityBoundingBox();
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}
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@Override
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public double[] velocity() {
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return new double[]{this.c.player().motionX, this.c.player().motionY, this.c.player().motionZ};
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}
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@Override
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public float yaw() {
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return this.c.player().rotationYaw;
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}
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@Override
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public float pitch() {
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return this.c.player().rotationPitch;
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}
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@Override
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public int block(int x, int y, int z) {
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return Block.getIdFromBlock(this.c.world().getBlockState(new BlockPos(x, y, z)).getBlock());
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}
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@Override
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public MovingObjectPosition ray(Vec3 from, Vec3 to) {
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return this.c.world().rayTraceBlocks(from, to, false, true, false);
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}
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@Override
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public MovingObjectPosition hit() {
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return this.c.minecraft().objectMouseOver;
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}
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@Override
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public boolean heldBlock() {
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return ActionAccess.isBlock(this.c.player().getHeldItem());
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}
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@Override
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public void select(boolean force, boolean blockIn) {
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PlacementSelection.select(this.c, this.token, force, blockIn);
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}
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@Override
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public void press() {
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ActionAccess.increment(this.c.minecraft().gameSettings.keyBindUseItem);
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}
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@Override
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public void disable() {
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this.modules.requestEnabled(this.token, false);
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}
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@Override
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public boolean claim(int priority) {
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return RotationService.claim(priority);
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}
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@Override
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public boolean rotationAvailable() {
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return RotationService.storedRotationValid();
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}
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@Override
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public float storedYaw() {
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return RotationService.storedYaw();
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}
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@Override
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public float storedPitch() {
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return RotationService.storedPitch();
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}
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@Override
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public float offsetYaw() {
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return RotationService.pendingYaw();
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}
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@Override
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public float offsetPitch() {
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return RotationService.pendingPitch();
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}
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@Override
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public void publish(float yaw, float pitch) {
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RotationService.add(yaw, pitch);
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}
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@Override
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public void movement(int mode) {
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GameSettings g = this.c.minecraft().gameSettings;
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KeyState.set(g.keyBindBack, mode == 1);
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KeyState.set(g.keyBindForward, false);
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KeyState.set(g.keyBindLeft, false);
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KeyState.set(g.keyBindRight, false);
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}
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@Override
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public void restoreMovement() {
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GameSettings g = this.c.minecraft().gameSettings;
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KeyState.restore(g.keyBindBack);
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KeyState.restore(g.keyBindForward);
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KeyState.restore(g.keyBindLeft);
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KeyState.restore(g.keyBindRight);
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}
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}
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}
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