1 line
152 KiB
JSON
1 line
152 KiB
JSON
{"modules":[{"class":"dev.zprestige.prestige.dW","name":"Aim Assist","desc":"Aims at targets","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Aims at players or end crystals.","value":"Players","props":{"a":"[Players,Crystals]"}},{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Target","desc":"Closest = nearest; Crosshair = smallest angle to aim; Lowest HP/Armor = weakest player.","value":"Closest","props":{"a":"[Closest,Crosshair,Lowest HP,Lowest Armor]"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Fov","desc":"Considers targets within this view angle (degrees). 360 = full sphere, allowing flicks behind you.","value":"90.0","props":{"a":"0.1","b":"360.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Range","desc":"Considers targets within this distance (blocks).","value":"5.0","props":{"a":"0.0","b":"10.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Sticky Targeting","desc":"Keeps the current target until it dies or leaves range.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Through Walls","desc":"Allows targets hidden behind blocks.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Only On Rotate","desc":"Assists only while you are moving the mouse.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Stop On Block Break","desc":"Pauses while you are mining a block.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Weapon Only","desc":"Assists only while holding a sword or axe.","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Crystal Only","desc":"Assists only while holding an end crystal.","value":"false","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Require Left Click","desc":"Assists only while left click is held.","value":"false","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dM","name":"Require Right Click","desc":"Assists only while right click is held.","value":"false","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Reaction Delay","desc":"Waits this long after acquiring a target before aiming (ms).","value":"0.0","props":{"a":"0.0","b":"500.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dO","name":"Speed","desc":"Sets how fast the aim pulls to the target. Higher = snappier.","value":"50.0","props":{"a":"0.1","b":"100.0"}},{"field":"p","setClass":"dev.zprestige.prestige.dO","name":"Randomness","desc":"Adds per-frame jitter so the aim never moves dead straight.","value":"70.0","props":{"a":"0.1","b":"100.0"}},{"field":"q","setClass":"dev.zprestige.prestige.dM","name":"Smoothen","desc":"Replaces speed-based aim with a smoothness curve; glides instead of snapping.","value":"false","props":{}},{"field":"r","setClass":"dev.zprestige.prestige.dO","name":"Smoothness","desc":"Sets how buttery the glide is. 100 = very slow drift.","value":"75.0","props":{"a":"0.0","b":"100.0"}},{"field":"s","setClass":"dev.zprestige.prestige.dM","name":"Predict Movement","desc":"Leads moving players by their velocity.","value":"true","props":{}},{"field":"t","setClass":"dev.zprestige.prestige.dO","name":"Predict Multiply","desc":"Multiplies the lead. 1 = exact velocity; higher offsets ping (x).","value":"1.0","props":{"a":"1.0","b":"4.0"}},{"field":"u","setClass":"dev.zprestige.prestige.dM","name":"Vertical Only","desc":"Corrects pitch only for crystals; yaw stays yours.","value":"false","props":{}},{"field":"v","setClass":"dev.zprestige.prestige.dM","name":"Stop On Hitbox","desc":"Freezes correction once your crosshair is on the hitbox.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.dX","name":"Ambience","desc":"Changes the ambience of the game","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Fog","desc":"Overrides vanilla fog with custom distances and color.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Start","desc":"Starts fog at this distance (blocks).","value":"90.0","props":{"a":"0.0","b":"200.0"}},{"field":"b","setClass":"dev.zprestige.prestige.dO","name":"End","desc":"Reaches full fog at this distance (blocks).","value":"150.0","props":{"a":"0.0","b":"200.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Sets the fog color.","value":"java.awt.Color[r=255,g=255,b=255]","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Cover Horizon Band","desc":"Hides the bright horizon strip by matching the sky cutoff to fog end.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Sky","desc":"Overrides the upper sky color.","value":"false","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dN","name":"Sky Color","desc":"Sets the sky dome color.","value":"java.awt.Color[r=135,g=206,b=235]","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Custom Time","desc":"Overrides the visual time of day.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dP","name":"Time","desc":"Sets the visual time of day (ticks, 0–24000).","value":"6000","props":{"a":"0","b":"24000"}}]},{"class":"dev.zprestige.prestige.dY","name":"Anchor Exploder","desc":"Automatically explodes respawn anchors for you","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Only Own Anchors","desc":"Touches only anchors you placed.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Glowstone","desc":"Charges anchors with glowstone before exploding.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dR","name":"Glowstone Swap","desc":"None uses the held item; Swap switches hotbar.","value":"Swap","props":{"a":"[None,Swap]"}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Glowstone Swap Back","desc":"Returns to the previous slot after charging.","value":"false","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Explode","desc":"Explodes charged anchors.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dR","name":"Explode Swap","desc":"None uses the held item; Swap switches hotbar.","value":"Swap","props":{"a":"[None,Swap]"}},{"field":"i","setClass":"dev.zprestige.prestige.dP","name":"Explode Slot","desc":"Holds this hotbar slot while exploding (put a totem here).","value":"8","props":{"a":"1","b":"9"}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Explode Swap Back","desc":"Returns to the previous slot after exploding.","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Explode Damage Tick","desc":"Explodes only when the enemy can take damage.","value":"true","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Disable After Explode","desc":"Turns the module off after an explode.","value":"false","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dS","name":"Silent Aim","desc":"Aims server-side when charging and exploding; your camera never moves.","value":"","props":{"a":"[Glowstone,Explode]","b":"[false,false]","c":"{Glowstone=0, Explode=1}"}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.dZ","name":"Anchor Macro","desc":"Explodes and places anchors automatically","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Only Own Anchors","desc":"Touches only anchors you placed.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Place","desc":"Places anchors at your crosshair.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Place Bind","desc":"Press to place an anchor at the crosshair.","value":"-1","props":{"a":"false"}},{"field":"e","setClass":"dev.zprestige.prestige.dR","name":"Place Swap","desc":"None uses the held item; Swap switches hotbar; Silent swaps server-side.","value":"None","props":{"a":"[None,Swap,Silent]"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Place Swap Back","desc":"Returns to the previous slot after placing.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Glowstone","desc":"Charges anchors with glowstone.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dR","name":"Glowstone Swap","desc":"None uses the held item; Swap switches hotbar; Silent swaps server-side.","value":"None","props":{"a":"[None,Swap,Silent]"}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Glowstone Swap Back","desc":"Returns to the previous slot after charging.","value":"true","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Only On Place Bind","desc":"Charges only anchors placed with Place Bind.","value":"false","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Explode","desc":"Explodes charged anchors.","value":"true","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dR","name":"Explode Swap","desc":"None uses the held item; Swap switches hotbar; Silent swaps server-side.","value":"None","props":{"a":"[None,Swap,Silent]"}},{"field":"n","setClass":"dev.zprestige.prestige.dP","name":"Explode Slot","desc":"Holds this hotbar slot while exploding (put a totem here).","value":"1","props":{"a":"1","b":"9"}},{"field":"o","setClass":"dev.zprestige.prestige.dM","name":"Explode Swap Back","desc":"Returns to the previous slot after exploding.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.d0","name":"Anchor Pearl Catch","desc":"Pre-places and detonates a respawn anchor where enemy pearls land","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Scan Range","desc":"Only tracks enemy pearls thrown within this distance (blocks).","value":"48.0","props":{"a":"16.0","b":"96.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Damage","desc":"Only catches pearls whose landing the anchor can hit for at least this predicted damage (pre-armor HP).","value":"15.0","props":{"a":"0.0","b":"40.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Max Self Damage","desc":"Skips catches whose self-damage would exceed this (HP, armor-aware).","value":"10.0","props":{"a":"0.0","b":"36.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Anti Suicide","desc":"Never detonates if the blast could kill you.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Damage Tick","desc":"Detonates only when the target can actually take damage (no i-frames).","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Safe Anchor","desc":"Places a cover block before charging to cut the self-damage.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dR","name":"Safe Block","desc":"Block to place as the blast cover.","value":"Glowstone","props":{"a":"[Glowstone,Obsidian]"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Rotate Silently","desc":"Aims server-side via RotationManager; your camera never moves.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to your previous slot after the catch finishes.","value":"true","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dQ","name":"Place Delay","desc":"Random ms between the anchor place and the safe-cover step.","value":"0.0","props":{"a":"0.0","b":"500.0","c":"0.0","d":"40.0","e":"0.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dQ","name":"Charge Delay","desc":"Random ms between anchor place/cover and the glowstone charge.","value":"20.0","props":{"a":"0.0","b":"500.0","c":"20.0","d":"60.0","e":"20.0"}},{"field":"n","setClass":"dev.zprestige.prestige.dQ","name":"Detonate Delay","desc":"Random ms after they land before the detonate click.","value":"40.0","props":{"a":"0.0","b":"500.0","c":"40.0","d":"120.0","e":"40.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Draws the landing spot, the anchor, and the cover, plus a landing-ETA tag.","value":"true","props":{}},{"field":"p","setClass":"dev.zprestige.prestige.dN","name":"Anchor Color","desc":"Color for the anchor position.","value":"java.awt.Color[r=255,g=90,b=60]","props":{}},{"field":"q","setClass":"dev.zprestige.prestige.dN","name":"Safe Color","desc":"Color for the safe-cover position.","value":"java.awt.Color[r=255,g=220,b=90]","props":{}},{"field":"r","setClass":"dev.zprestige.prestige.dN","name":"Landing Color","desc":"Color for the predicted pearl landing.","value":"java.awt.Color[r=80,g=170,b=255]","props":{}}]},{"class":"dev.zprestige.prestige.d1","name":"Anchor Placer","desc":"Automatically places respawn anchors for you","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Fire Mode","desc":"One-Shot auto-disables after each action; Persistent never auto-disables (use a hold-bind on the module itself for hold-to-fire).","value":"One-Shot","props":{"a":"[One-Shot,Persistent]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dR","name":"Swap","desc":"None uses the held item; Swap switches hotbar.","value":"Swap","props":{"a":"[None,Swap]"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after placing.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Aims at placement spots server-side; your camera never moves.","value":"false","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.d2","name":"Animations","desc":"Renders custom smooth swing animations","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Mode","desc":"Selects the swing animation style (1–3).","value":"1","props":{"a":"1","b":"3"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Slow","desc":"Slows the swing animation down.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.d3","name":"Anti Action","desc":"Prevents certain bad actions from interrupting your pvp","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Double Glowstone","desc":"Blocks double-filling an anchor with glowstone.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Open E-Chest","desc":"Blocks opening an ender chest while holding combat items.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Place Glowstone","desc":"Blocks placing glowstone anywhere but an anchor.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Ground Firework","desc":"Blocks firing a firework rocket while not gliding on elytra. Skipped if a crossbow is in your offhand.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Sword Shield","desc":"Blocks hitting a shield with a sword.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.d4","name":"Anti Bot","desc":"Removes bots from the game","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dS","name":"Mode","desc":"Detects bots by packet order, UUID version, tab-list presence, and sustained zero-ping.","value":"","props":{"a":"[Packet,UUID,TabList,Ping]","b":"[true,true,true,true]","c":"{Packet=0, TabList=2, UUID=1, Ping=3}"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Validation Threshold","desc":"Requires this many EntityPositionS2CPackets from a player before whitelisting them. 1 = current single-packet trust; 2–3 hardens against crafted single-packet Grim bypasses at the cost of a slightly longer trust window.","value":"1","props":{"a":"1","b":"5"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Tab-List Grace","desc":"Waits this long (ms) after a player spawns before rejecting them for missing a tab-list entry — avoids flagging legit players for the one tick between spawn and tab-list packets.","value":"500","props":{"a":"0","b":"2000"}},{"field":"e","setClass":"dev.zprestige.prestige.dP","name":"Ping Grace","desc":"Requires a player to hold latency == 0 for at least this long (ms) before flagging as a bot. One server keepalive cycle is enough for a real client to reply.","value":"3000","props":{"a":"0","b":"10000"}}]},{"class":"dev.zprestige.prestige.d5","name":"Anti Resource Pack","desc":"Prevents servers from forcing a resource pack","category":"Visual","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.d6","name":"AntiTrap","desc":"Hides entities commonly used to bait trap-TPAs (armor stands, minecarts, etc).","category":"Misc","enabled":false,"settings":[{"field":"g","setClass":"dev.zprestige.prestige.dS","name":"Entities","desc":"Hides these entity types; armor stands and carts are the TPA-trap staples.","value":"","props":{"a":"[Armor Stands,Minecarts,Item Frames,Boats,End Crystals]","b":"[true,true,false,false,false]","c":"{Boats=3, Minecarts=1, End Crystals=4, Armor Stands=0, Item Frames=2}"}},{"field":"h","setClass":"dev.zprestige.prestige.dO","name":"Range","desc":"Affects entities within this distance (blocks).","value":"128.0","props":{"a":"0.0","b":"256.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Cancel Spawn Packets","desc":"Drops spawn packets so trap entities never load.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Discard Existing","desc":"Removes already-loaded matching entities every tick.","value":"true","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Anti Sign","desc":"Blocks the sign-edit screen from opening so a sign placed in your face can't trap you.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.d7","name":"Anti Web","desc":"Escapes cobwebs automatically: waters the web away and scoops it back up","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Legit is a triggerbot: you aim at the web yourself and it places/scoops automatically. Blatant needs no aiming and runs fully automatic.","value":"Legit","props":{"a":"[Legit,Blatant]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"40.0","props":{"a":"0.0","b":"600.0","c":"40.0","d":"90.0","e":"40.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dR","name":"Swap","desc":"None uses the held water bucket; Normal switches hotbar.","value":"Normal","props":{"a":"[None,Normal]"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to your previous slot after escaping.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Partial Webs","desc":"Also triggers when your hitbox only clips the edge of a web (block-boundary straddle), not just when you're fully in it.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.d8","name":"Auto Anchor","desc":"Full auto-anchor: places, covers, charges, and detonates with human-like delays","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Target Range","desc":"Acquires the nearest valid player within this radius.","value":"10.0","props":{"a":"1.0","b":"16.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Damage","desc":"Skips candidates dealing less than this to the target.","value":"6.0","props":{"a":"0.0","b":"36.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Max Self Damage","desc":"Skips candidates dealing more than this to you.","value":"10.0","props":{"a":"0.0","b":"36.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Anti Suicide","desc":"Never detonates if self damage would kill you.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Safe Anchor","desc":"Places a cover block to reduce self-damage before charging.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dR","name":"Safe Block","desc":"Block to place as the blast cover.","value":"Glowstone","props":{"a":"[Glowstone,Obsidian]"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Rotate Silently","desc":"Server-side rotations via RotationManager; camera never moves.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after the sequence idles.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dQ","name":"Place Delay","desc":"Random ms between the anchor place and the safe-cover step.","value":"0.0","props":{"a":"0.0","b":"500.0","c":"0.0","d":"40.0","e":"0.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dQ","name":"Charge Delay","desc":"Random ms between anchor place/cover and glowstone charge.","value":"20.0","props":{"a":"0.0","b":"500.0","c":"20.0","d":"60.0","e":"20.0"}},{"field":"l","setClass":"dev.zprestige.prestige.dQ","name":"Detonate Delay","desc":"Random ms between charge and detonate.","value":"20.0","props":{"a":"0.0","b":"500.0","c":"20.0","d":"60.0","e":"20.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dM","name":"Only Existing","desc":"Never place anchors — only detonate existing ones.","value":"false","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Draw boxes for target + candidate.","value":"true","props":{}},{"field":"o","setClass":"dev.zprestige.prestige.dN","name":"Anchor Color","desc":"Color for the picked anchor position.","value":"java.awt.Color[r=255,g=90,b=60]","props":{}},{"field":"p","setClass":"dev.zprestige.prestige.dN","name":"Safe Color","desc":"Color for the safe-cover position.","value":"java.awt.Color[r=255,g=220,b=90]","props":{}},{"field":"q","setClass":"dev.zprestige.prestige.dN","name":"Target Color","desc":"Color for the target highlight.","value":"java.awt.Color[r=255,g=80,b=80]","props":{}}]},{"class":"dev.zprestige.prestige.d9","name":"Auto Armor","desc":"Automatically equips the best armor from your inventory","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Always swaps anytime; Inventory only in the screen; Keybind only on key.","value":"Always","props":{"a":"[Always,Inventory,Keybind]"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Key","desc":"Hold to allow armor swaps (Keybind mode).","value":"-1","props":{"a":"false"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Avoid Cursed","desc":"Skips armor with Curse of Binding or Vanishing.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Delay","desc":"Waits at least this long between swaps (ms).","value":"100","props":{"a":"0","b":"1000"}}]},{"class":"dev.zprestige.prestige.d_","name":"Auto Cart","desc":"Automatically places minecarts at your feet for cart-mode combat","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Switch Delay","desc":"Waits this many ticks between rail, cart, and weapon steps.","value":"2","props":{"a":"0","b":"20"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Bow Back Delay","desc":"Waits this many ticks before swapping back after a post-shot placement.","value":"0","props":{"a":"0","b":"20"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Min Charge","desc":"Charges the bow this many ticks before the trigger releases. 20 = full.","value":"1","props":{"a":"1","b":"20"}},{"field":"e","setClass":"dev.zprestige.prestige.dP","name":"Arc","desc":"Shot curvature for trigger shots: 0 = flattest arc that reaches, 100 = highest lob. Only picks among arcs that still land on the target.","value":"20","props":{"a":"0","b":"100"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Trigger Bind","desc":"Press to place rail and cart, then fire your bow or crossbow.","value":"-1","props":{"a":"false"}},{"field":"g","setClass":"dev.zprestige.prestige.dP","name":"Overload","desc":"Stacks this many TNT carts on the rail when Overload Bind is used. 1 = off.","value":"1","props":{"a":"1","b":"4"}},{"field":"h","setClass":"dev.zprestige.prestige.dL","name":"Overload Bind","desc":"Press to fire toward your aim, then stack the carts at the predicted landing while the arrow is airborne. Or HOLD it while pressing Trigger Bind / while shooting to stack that placement.","value":"-1","props":{"a":"false"}},{"field":"i","setClass":"dev.zprestige.prestige.dQ","name":"Overload Delay","desc":"Random wait in this range (ms) between stacked carts. Re-rolled per cart. Raise if your server flags fast placements.","value":"50.0","props":{"a":"0.0","b":"1000.0","c":"50.0","d":"150.0","e":"50.0"}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Overload Hotbar Only","desc":"Stacks only from the hotbar; never pulls carts from your main inventory mid-stack.","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dR","name":"Place Mode","desc":"Trajectory places at the predicted arrow landing; Crosshair places at your aim.","value":"Trajectory","props":{"a":"[Trajectory,Crosshair]"}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"On Bow Shot","desc":"Places rail and cart at the predicted landing after you shoot.","value":"true","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dM","name":"Auto Hit Placed","desc":"Aims at the nearest placed cart and releases at the perfect moment.","value":"true","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Auto Hit Range","desc":"Scans for placed TNT carts within this distance (blocks).","value":"24.0","props":{"a":"5.0","b":"50.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dP","name":"Auto Hit Min Charge","desc":"Requires this bow charge before auto-release (ticks). 20 = full.","value":"20","props":{"a":"10","b":"20"}},{"field":"p","setClass":"dev.zprestige.prestige.dM","name":"Switch Back To Bow","desc":"Returns to the bow slot after a passive placement.","value":"true","props":{}},{"field":"q","setClass":"dev.zprestige.prestige.dM","name":"Safe Blocks","desc":"Places a block between you and the cart to soak damage.","value":"true","props":{}},{"field":"r","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Aims at the landing block server-side; your camera never moves.","value":"true","props":{}},{"field":"s","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset per tick (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"t","setClass":"dev.zprestige.prestige.dM","name":"Render Path","desc":"Highlights the predicted landing block while a bow is drawn.","value":"true","props":{}},{"field":"u","setClass":"dev.zprestige.prestige.dN","name":"Render Color","desc":"Sets the landing highlight color.","value":"java.awt.Color[r=131,g=118,b=252]","props":{}}]},{"class":"dev.zprestige.prestige.ea","name":"Auto Clicker","desc":"Automatically clicks your mouse","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Ghost clicks humanized; Interval clicks at a fixed rate for farms.","value":"Ghost","props":{"a":"[Ghost,Interval]"}},{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Click","desc":"Clicks the left or right mouse button (Interval mode only; Ghost is always left).","value":"Left","props":{"a":"[Left,Right]"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Interval","desc":"Waits this long between clicks (ms).","value":"100","props":{"a":"0","b":"10000"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Min CPS","desc":"Lowest clicks per second in Ghost mode.","value":"5.0","props":{"a":"0.0","b":"25.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Max CPS","desc":"Highest clicks per second in Ghost mode.","value":"15.0","props":{"a":"0.0","b":"25.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Stop On Block","desc":"Stops clicking while looking at a block.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Weapon Only","desc":"Only clicks while holding a sword or axe.","value":"false","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dO","name":"Reaction Time","desc":"Average delay before the first click on a new target (ms). 0 = instant.","value":"170.0","props":{"a":"0.0","b":"400.0"}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Reaction Jitter","desc":"Random spread applied to the reaction delay (ms).","value":"25.0","props":{"a":"0.0","b":"100.0"}}]},{"class":"dev.zprestige.prestige.eb","name":"Auto Crystal","desc":"Automatically places and explodes crystals","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"In Air","desc":"Keeps placing while airborne instead of timing out.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Damage Tick","desc":"Breaks crystals only when they deal damage.","value":"false","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Pause On Kill","desc":"Pauses while a dead body is nearby.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"130.0","e":"30.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Switch","desc":"Switches to crystals when the module enables.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Head Bob","desc":"Updates your pitch server-side (aimed at the hitbox's nearest point) to break crystals above or below.","value":"false","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Outlines the crystal being targeted.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Sets the crystal outline color.","value":"java.awt.Color[r=131,g=118,b=252]","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Always Break Last","desc":"When disabled, finishes breaking the crystal under your crosshair before turning off.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.ec","name":"Auto Drain","desc":"Automatically collects water/lava with a bucket","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Legit drains your crosshair target; Silent Aim finds nearby liquid itself.","value":"Legit","props":{"a":"[Legit,Silent Aim]"}},{"field":"c","setClass":"dev.zprestige.prestige.dS","name":"Liquid","desc":"Drains these liquid types.","value":"","props":{"a":"[Water,Lava,Water On Web,Lava On Web]","b":"[true,true,true,true]","c":"{Water=0, Lava On Web=3, Lava=1, Water On Web=2}"}},{"field":"d","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"50.0","props":{"a":"0.0","b":"600.0","c":"50.0","d":"100.0","e":"50.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dR","name":"Swap","desc":"Switches to an empty bucket when targeting liquid.","value":"None","props":{"a":"[None,Normal]"}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Fallback to Cobweb","desc":"Places cobweb on the liquid when no empty bucket is left.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Interact","desc":"Scoops the liquid automatically after swapping.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after collecting.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.ed","name":"Auto Elytra","desc":"Automatically puts on an elytra (and rockets)","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Require Land","desc":"Arms only while you are on the ground.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"50.0","props":{"a":"0.0","b":"300.0","c":"50.0","d":"100.0","e":"50.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Firework","desc":"Boosts with fireworks after takeoff.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Auto Disable","desc":"Turns the module off after a set flight time.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Fly Time","desc":"Flies this long before turning off (ms).","value":"300.0","props":{"a":"0.0","b":"1000.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Silent Inventory","desc":"Equips without opening your inventory screen.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Auto Jump","desc":"Jumps to start the glide.","value":"false","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Firework on Space","desc":"Fires a firework rocket when you press Space while gliding.","value":"false","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dQ","name":"Space Cooldown","desc":"Random ms between space-triggered rockets. Prevents Grim rapid-interact flags at very low values.","value":"400.0","props":{"a":"0.0","b":"3000.0","c":"400.0","d":"600.0","e":"400.0"}}]},{"class":"dev.zprestige.prestige.ee","name":"Auto Hit Crystal","desc":"Automatically hit crystals and attempts to d-tap them by syncing with enemy damage ticks","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Stop In Air","desc":"Pauses while you are airborne.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Sword Only","desc":"Runs only while holding a sword.","value":"false","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Pause On Kill","desc":"Pauses while a dead body is nearby.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Perfect Timing","desc":"Syncs crystal breaks to the enemy's damage ticks.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dR","name":"Crystal","desc":"Places one crystal, two, none, or keeps placing (Infinite).","value":"Single Tap","props":{"a":"[None,Single Tap,Double Tap,Infinite]"}},{"field":"i","setClass":"dev.zprestige.prestige.dQ","name":"Crystal Delay","desc":"Waits a random time in this range between crystal placements (ms).","value":"50.0","props":{"a":"0.0","b":"200.0","c":"50.0","d":"150.0","e":"50.0"}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Silent Rotations","desc":"Attacks crystals with server-side rotations; your camera never moves.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.ef","name":"Auto Jump Reset","desc":"Automatically jumps when taking knockback to reduce knockback","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each knockback jump-reset (%).","value":"50.0","props":{"a":"0.0","b":"100.0"}}]},{"class":"dev.zprestige.prestige.eg","name":"Auto Loot","desc":"Helps with looting items from the ground","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"300.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Min Totems","desc":"Keeps this many totems and drops the rest.","value":"1","props":{"a":"1","b":"20"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Min Pearls","desc":"Keeps this many pearl stacks and drops the rest.","value":"5","props":{"a":"1","b":"10"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Key","desc":"Press to run the loot routine.","value":"-1","props":{"a":"false"}}]},{"class":"dev.zprestige.prestige.eh","name":"Auto Mace","desc":"Swaps the mace in your hand with a different item","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Horizontal Target Dist","desc":"Swaps only with a target within this horizontal distance (blocks).","value":"5.0","props":{"a":"0.0","b":"6.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Fall Distance","desc":"Swaps to the mace only after falling this far (blocks).","value":"10.0","props":{"a":"0.0","b":"100.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Stun Slam","desc":"Hits with the axe to stun, then maces.","value":"false","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dR","name":"Stun Slam Mode","desc":"Chance fires on a random roll; Hold Key fires only while the bind is held.","value":"Chance","props":{"a":"[Chance,Hold Key]"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Stun Slam Bind","desc":"Hold to allow stun slams (Hold Key mode).","value":"-1","props":{"a":"false"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each stun slam (%).","value":"100.0","props":{"a":"0.0","b":"100.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Scale With Fall","desc":"Scales the chance with fall distance; big drops fire more often.","value":"false","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dO","name":"Stun Min Fall","desc":"Stun-slams only after falling this far (blocks). 0 = module minimum.","value":"0.0","props":{"a":"0.0","b":"100.0"}},{"field":"j","setClass":"dev.zprestige.prestige.dP","name":"Axe Hold Delay","desc":"Holds the axe visibly this many ticks before hitting. 2–4 reads as legit.","value":"0","props":{"a":"0","b":"10"}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Breach Check","desc":"Swaps to Breach instead of Density on low fall distance.","value":"false","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Trigger","desc":"Attacks with the mace automatically.","value":"true","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Aims at the target server-side; your camera never moves.","value":"false","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Max Yaw","desc":"Caps silent aim at this yaw offset from your view (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dM","name":"Takeoff Elytra","desc":"Unequips the elytra when diving on a maceable target.","value":"false","props":{}},{"field":"p","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after the mace hit lands.","value":"false","props":{}},{"field":"q","setClass":"dev.zprestige.prestige.dP","name":"Swap Back Delay","desc":"Waits this long after the hit before swapping back (ms).","value":"50","props":{"a":"0","b":"500"}},{"field":"r","setClass":"dev.zprestige.prestige.dM","name":"Expand Hitbox","desc":"Grows the target hitbox for the hit. Easier hits, higher flag risk.","value":"false","props":{}},{"field":"s","setClass":"dev.zprestige.prestige.dO","name":"Hitbox Expansion","desc":"Expands the target hitbox by this amount (blocks).","value":"0.5","props":{"a":"0.0","b":"5.0"}}]},{"class":"dev.zprestige.prestige.ei","name":"Auto Obby Crystal","desc":"Full auto-crystal with real damage predictions, silent aim, and safe break modes","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Target Range","desc":"Acquires the nearest valid player within this radius.","value":"10.0","props":{"a":"1.0","b":"16.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Damage","desc":"Skips candidates dealing less than this to the target.","value":"6.0","props":{"a":"0.0","b":"36.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Max Self Damage","desc":"Skips candidates dealing more than this to you.","value":"8.0","props":{"a":"0.0","b":"36.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Anti Suicide","desc":"Never places if self damage would kill you (health+absorption).","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dR","name":"Break Mode","desc":"Manual never attacks; Attack uses the current slot; SwapAttack swaps to Swap Back Slot first.","value":"Attack","props":{"a":"[Manual,Attack,SwapAttack]"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Rotate Silently","desc":"Server-side rotations via RotationManager; camera never moves.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after the sequence idles.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Draw boxes showing what the module is calculating and placing.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Advanced","desc":"Show fine-grained tuning knobs (delays, prediction, momentum, colors, thresholds).","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dO","name":"Max Target Distance","desc":"Aborts the sequence if the target moves beyond this.","value":"12.0","props":{"a":"1.0","b":"20.0"}},{"field":"l","setClass":"dev.zprestige.prestige.dQ","name":"Place Delay","desc":"Random ms between obsidian place and crystal place.","value":"60.0","props":{"a":"0.0","b":"500.0","c":"60.0","d":"120.0","e":"60.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dQ","name":"Break Delay","desc":"Random ms between crystal place and break, and between loop cycles.","value":"60.0","props":{"a":"0.0","b":"500.0","c":"60.0","d":"140.0","e":"60.0"}},{"field":"n","setClass":"dev.zprestige.prestige.dQ","name":"First Action Delay","desc":"Random ms reaction delay before the FIRST action of a freshly acquired sequence.","value":"40.0","props":{"a":"0.0","b":"200.0","c":"40.0","d":"80.0","e":"40.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dP","name":"Mid Sequence Movement Tolerance","desc":"Blocks of target drift allowed once obsidian is committed.","value":"3","props":{"a":"1","b":"8"}},{"field":"p","setClass":"dev.zprestige.prestige.dO","name":"Mid Sequence Damage Tolerance","desc":"Multiplier on Min Damage for the mid-sequence re-gate.","value":"0.6","props":{"a":"0.0","b":"1.0"}},{"field":"q","setClass":"dev.zprestige.prestige.dM","name":"Debug Aborts","desc":"Notify every mid-sequence abort with its stage and reason.","value":"false","props":{}},{"field":"r","setClass":"dev.zprestige.prestige.dM","name":"Fast Swap","desc":"Swap and place in the same tick instead of burning a tick per swap. Halves obsidian->crystal latency; wire order stays vanilla.","value":"true","props":{}},{"field":"s","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent rotation yaw offset from real look.","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"t","setClass":"dev.zprestige.prestige.dR","name":"Momentum Mode","desc":"Biases placement so blast knockback pushes the target this way.","value":"None","props":{"a":"[None,Toward Hole,Away From Self,Toward Center]"}},{"field":"u","setClass":"dev.zprestige.prestige.dO","name":"Momentum Weight","desc":"Multiplier on the momentum bonus in scoring.","value":"1.0","props":{"a":"0.0","b":"5.0"}},{"field":"v","setClass":"dev.zprestige.prestige.dO","name":"Yaw Change Weight","desc":"Score penalty per degree of yaw change from your current look.","value":"0.05","props":{"a":"0.0","b":"1.0"}},{"field":"w","setClass":"dev.zprestige.prestige.dO","name":"Yaw Change Cap","desc":"Yaw delta (deg) at which the penalty stops growing.","value":"60.0","props":{"a":"0.0","b":"180.0"}},{"field":"x","setClass":"dev.zprestige.prestige.dM","name":"Prefer 1x1","desc":"Bonus for bases horizontally adjacent to the target's feet (face-place style).","value":"true","props":{}},{"field":"y","setClass":"dev.zprestige.prestige.dM","name":"Prefer Existing Obby","desc":"Score bonus for placing crystals on existing obsidian/bedrock.","value":"true","props":{}},{"field":"z","setClass":"dev.zprestige.prestige.dM","name":"Only Existing Obby","desc":"If on, never places obsidian — only crystals on already-placed obsidian/bedrock.","value":"false","props":{}},{"field":"A","setClass":"dev.zprestige.prestige.dP","name":"Path Lookahead","desc":"Skip candidates where the target's velocity-extrapolated hitbox intersects the placement.","value":"3","props":{"a":"0","b":"10"}},{"field":"B","setClass":"dev.zprestige.prestige.dM","name":"Predict Target","desc":"Lead moving targets by their velocity so placements land where they will be.","value":"true","props":{}},{"field":"C","setClass":"dev.zprestige.prestige.dO","name":"Predict Ticks","desc":"Ticks of velocity to extrapolate.","value":"3.0","props":{"a":"0.0","b":"10.0"}},{"field":"D","setClass":"dev.zprestige.prestige.dO","name":"Predict Ping Bonus","desc":"Multiplier on ping-derived lead ticks (ping_ms / 50ms).","value":"1.0","props":{"a":"0.0","b":"2.0"}},{"field":"E","setClass":"dev.zprestige.prestige.dO","name":"Predict Max Offset","desc":"Caps the predicted offset (blocks).","value":"3.0","props":{"a":"0.0","b":"8.0"}},{"field":"F","setClass":"dev.zprestige.prestige.dM","name":"Predict Self","desc":"Extrapolate your own eye position forward.","value":"true","props":{}},{"field":"G","setClass":"dev.zprestige.prestige.dO","name":"Self Predict Ticks","desc":"Ticks of self velocity to extrapolate.","value":"2.0","props":{"a":"0.0","b":"8.0"}},{"field":"H","setClass":"dev.zprestige.prestige.dO","name":"Self Predict Max Offset","desc":"Caps the predicted self offset (blocks).","value":"2.0","props":{"a":"0.0","b":"6.0"}},{"field":"I","setClass":"dev.zprestige.prestige.dO","name":"Reach","desc":"Attacks within this eye-to-hitbox distance (blocks). >3.0 flags Grim.","value":"2.95","props":{"a":"1.0","b":"3.0"}},{"field":"J","setClass":"dev.zprestige.prestige.dM","name":"Render Target","desc":"Highlight the current target.","value":"true","props":{}},{"field":"K","setClass":"dev.zprestige.prestige.dM","name":"Render Placement","desc":"Box on the picked obsidian pos + crystal spawn pos.","value":"true","props":{}},{"field":"L","setClass":"dev.zprestige.prestige.dM","name":"Render Candidates","desc":"Ghost boxes on all viable candidate spots during search.","value":"true","props":{}},{"field":"M","setClass":"dev.zprestige.prestige.dP","name":"Max Candidates","desc":"Cap how many candidate boxes to draw.","value":"8","props":{"a":"1","b":"30"}},{"field":"N","setClass":"dev.zprestige.prestige.dN","name":"Obsidian Color","desc":"Color for the obsidian placement box.","value":"java.awt.Color[r=150,g=60,b=220]","props":{}},{"field":"O","setClass":"dev.zprestige.prestige.dN","name":"Crystal Color","desc":"Color for the crystal spawn box.","value":"java.awt.Color[r=230,g=120,b=230]","props":{}},{"field":"P","setClass":"dev.zprestige.prestige.dN","name":"Target Color","desc":"Color for the target highlight.","value":"java.awt.Color[r=255,g=80,b=80]","props":{}},{"field":"Q","setClass":"dev.zprestige.prestige.dN","name":"Candidate Color","desc":"Color for candidate ghost boxes.","value":"java.awt.Color[r=120,g=200,b=255]","props":{}}]},{"class":"dev.zprestige.prestige.ej","name":"Auto Pearl Catch","desc":"Automatically throws a pearl and a windcharge up in the sky","category":"Mace","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Wind Charge Delay","desc":"Waits this long after the pearl before the wind charge (ms).","value":"120.0","props":{"a":"50.0","b":"300.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Moving Delay","desc":"Uses this shorter wait instead while you are moving (ms).","value":"80.0","props":{"a":"50.0","b":"300.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Legit Rotate","desc":"Moves your real camera instead of snapping server-side.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Smoothing","desc":"Scales the camera rotation speed (x). Lower = slower, more human.","value":"0.5","props":{"a":"0.1","b":"2.0"}}]},{"class":"dev.zprestige.prestige.ek","name":"Auto Pickaxe","desc":"Automatically switches to a pickaxe in your hotbar when mining the block below you","category":"Misc","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Only When Mining","desc":"Switches only while you are mining a block.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"From Inventory","desc":"Also pull a pickaxe out of your main inventory (silent SWAP).","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"300.0","c":"30.0","d":"50.0","e":"30.0"}}]},{"class":"dev.zprestige.prestige.el","name":"Auto Pot","desc":"Automatically pots for you","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Auto throws at low health; While Holding throws only with a potion in hand.","value":"Auto","props":{"a":"[Auto,While Holding]"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Health","desc":"Throws a heal pot at or below this health (HP, not %).","value":"10.0","props":{"a":"0.1","b":"20.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Pitch","desc":"Throws the potion at this pitch (degrees).","value":"70.0","props":{"a":"50.0","b":"90.0"}}]},{"class":"dev.zprestige.prestige.em","name":"Auto Re Mace","desc":"Automatically re-maces someone after you mace them using elytra mace","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Rotation Smoothing","desc":"Scales the re-aim rotation speed (x). Lower = slower, more human.","value":"0.5","props":{"a":"0.0","b":"2.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Above Them","desc":"Aims this far above the target when re-macing (degrees).","value":"30.0","props":{"a":"0.0","b":"100.0"}}]},{"class":"dev.zprestige.prestige.en","name":"Auto Safe Cart","desc":"Automatically covers threatening minecarts with blocks","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Silent scans for threatening carts and covers them itself; Legit only covers the spot you are looking at.","value":"Silent","props":{"a":"[Silent,Legit]"}},{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Protect","desc":"Which carts get covered: Only Self covers carts you placed, Only Enemy covers carts other players placed.","value":"Both","props":{"a":"[Both,Only Self,Only Enemy]"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Min Damage","desc":"Covers only carts that would deal at least this damage (HP).","value":"5.0","props":{"a":"0.0","b":"30.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Max Damage","desc":"Stops covering once the damage left after placed blocks is at most this (HP).","value":"5.0","props":{"a":"0.0","b":"30.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dS","name":"Blocks","desc":"Blocks the cover can be built from; the first one found in your hotbar is used. Logs and Planks match every wood type.","value":"","props":{"a":"[Logs,Planks,Cobblestone,Obsidian]","b":"[true,true,true,true]","c":"{Obsidian=3, Planks=1, Logs=0, Cobblestone=2}"}},{"field":"g","setClass":"dev.zprestige.prestige.dP","name":"Max Blocks","desc":"Caps how many blocks are placed against one cart; a second block is placed when the first does not soak enough damage.","value":"2","props":{"a":"1","b":"4"}},{"field":"h","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range (ms) when a cart first threatens you and again between blocks. Re-rolled per placement so back-to-back covers don't share one rhythm.","value":"80.0","props":{"a":"0.0","b":"500.0","c":"80.0","d":"160.0","e":"80.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dR","name":"Swap","desc":"None uses the held item; Normal switches hotbar; Silent swaps server-side.","value":"Normal","props":{"a":"[None,Normal,Silent]"}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Range","desc":"Scans for TNT carts within this distance (blocks).","value":"10.0","props":{"a":"3.0","b":"15.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dO","name":"FOV","desc":"Caps rotations at this yaw offset (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.eo","name":"Auto Shield","desc":"Automatically blocks with your shield in combat","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Target Distance","desc":"Blocks with a target within this distance (blocks).","value":"5.0","props":{"a":"1.0","b":"10.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"FOV","desc":"Blocks with a target within this view angle (degrees).","value":"90.0","props":{"a":"0.0","b":"180.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Movement Threshold","desc":"Counts the target as moving above this speed.","value":"0.1","props":{"a":"0.0","b":"10.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Sword Cooldown Correction","desc":"Counts your sword swing as recovered this much earlier (%).","value":"10.0","props":{"a":"0.0","b":"30.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Disable Tracker","desc":"Detects shield-disable (axe crit) and stops holding useKey for the ~5s server-side lockout so incoming crystal damage isn't 'using-item'-reduced and same-tick swaps aren't blocked.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Swap To Sword","desc":"Silently switch to a hotbar sword when the shield gets disabled so the dead time becomes offensive time.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.ep","name":"Auto Shield Breaker","desc":"Automatically breaks shields by silently attacking them","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Mode to use to break shields","value":"Automatic","props":{"a":"[On Hit,Automatic]"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Stun","desc":"Double hits to hit the enemy up after breaking their shield","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Chance to break the shield on each attempt","value":"100.0","props":{"a":"0.0","b":"100.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"From Inventory","desc":"Also pull an axe out of your main inventory (silent SWAP).","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dQ","name":"Hit Delay","desc":"Randomized delay window between swapping to the axe and delivering the hit (ms).","value":"100.0","props":{"a":"0.0","b":"300.0","c":"100.0","d":"150.0","e":"100.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dQ","name":"Break Cooldown","desc":"Waits a random time in this range between consecutive shield breaks (ms).","value":"900.0","props":{"a":"0.0","b":"3000.0","c":"900.0","d":"1200.0","e":"900.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Silently swaps to the axe to break the shield","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Silently swaps to the axe to break the shield","value":"false","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Max Yaw","desc":"The maximum difference in yaw the player can rotate to","value":"180.0","props":{"a":"0.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.eq","name":"Auto Short Pearl","desc":"Basically anti knockback","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range before the pearl throw (ms).","value":"30.0","props":{"a":"0.0","b":"300.0","c":"30.0","d":"70.0","e":"30.0"}}]},{"class":"dev.zprestige.prestige.er","name":"Auto Text","desc":"Automatically sends a chat message","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dT","name":"Text","desc":"Sends this chat text or command; start with / for commands.","value":"/kit 1","props":{"a":"Text or Command (/...)"}}]},{"class":"dev.zprestige.prestige.es","name":"Auto Tool","desc":"Automatically swaps to the best tool possible","category":"Misc","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.et","name":"Auto Totem","desc":"Automatically re-totems when popped","category":"Combat","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Crystal runs the full inventory routine; SMP swaps at low health.","value":"Crystal","props":{"a":"[Crystal,SMP]"}},{"field":"d","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"500.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Dynamic Delay (BETA)","desc":"Shortens the delay when you are in danger.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dS","name":"Measures","desc":"Judges danger by health, distance, Y level, threats, and damage rate.","value":"","props":{"a":"[Health,Distance,Y Level,Nearby Threats,Recent Damage Rate]","b":"[true,true,true,true,true]","c":"{Health=0, Nearby Threats=3, Y Level=2, Recent Damage Rate=4, Distance=1}"}},{"field":"g","setClass":"dev.zprestige.prestige.dS","name":"Actions","desc":"Picks which steps of the totem routine run.","value":"","props":{"a":"[Double Hand,Open Inventory,Refill Hotbar Totem,Switch,Close Inventory]","b":"[true,true,true,true,true]","c":"{Close Inventory=4, Switch=3, Refill Hotbar Totem=2, Open Inventory=1, Double Hand=0}"}},{"field":"h","setClass":"dev.zprestige.prestige.dP","name":"Totem Slot","desc":"Puts the totem in this hotbar slot.","value":"8","props":{"a":"1","b":"9"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Legit","desc":"Switches only while hovering over a totem.","value":"false","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dQ","name":"Hover Delay","desc":"Waits a random time in this range after hovering (ms).","value":"30.0","props":{"a":"0.0","b":"300.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Legit Mouse Movement (BETA)","desc":"Moves your real mouse to the totem in the inventory.","value":"false","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dQ","name":"Mouse Speed","desc":"Sets the mouse movement speed range (x).","value":"5.0","props":{"a":"1.0","b":"20.0","c":"5.0","d":"10.0","e":"5.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dQ","name":"Mouse Move Delay","desc":"Waits a random time in this range after opening the inventory (ms).","value":"50.0","props":{"a":"1.0","b":"200.0","c":"50.0","d":"100.0","e":"50.0"}},{"field":"n","setClass":"dev.zprestige.prestige.dS","name":"Extra","desc":"Restricts actions to specific situations: GUI, double pop, totem guard. Pause Interactions blocks world-interact packets during the routine (anti TotemGuard F).","value":"","props":{"a":"[Double Hand On GUI,Only Inventory on Both Pops,Anti Totem Guard Test,Pause Interactions]","b":"[false,false,true,true]","c":"{Only Inventory on Both Pops=1, Pause Interactions=3, Double Hand On GUI=0, Anti Totem Guard Test=2}"}},{"field":"o","setClass":"dev.zprestige.prestige.dO","name":"Health","desc":"Swaps to a totem at or below this health (HP).","value":"5.0","props":{"a":"1.0","b":"20.0"}},{"field":"p","setClass":"dev.zprestige.prestige.dM","name":"Wait When Shielding","desc":"Waits until you stop shielding before switching.","value":"true","props":{}},{"field":"q","setClass":"dev.zprestige.prestige.dM","name":"Anti Mace","desc":"Switches to a totem when an enemy dives to mace you.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eu","name":"Backtrack","desc":"Backtracks packets for the target entity","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Range","desc":"Backtracks targets inside this distance band (blocks).","value":"1.0","props":{"a":"0.0","b":"10.0","c":"1.0","d":"5.0","e":"1.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Latency","desc":"Holds position packets for a random time in this range (ms).","value":"100.0","props":{"a":"0.0","b":"1500.0","c":"100.0","d":"150.0","e":"100.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Weapon Only","desc":"Suppresses backtrack while your mainhand is not a sword/axe/mace. Prevents your cross-modules (PearlFollow, AutoCrystal) from placing on the stale backtracked position when you switch off your weapon.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.ev","name":"Breach Swap","desc":"Automatically swaps to a breach mace when hitting someone","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each Breach swap opportunity (%).","value":"100.0","props":{"a":"0.0","b":"100.0"}}]},{"class":"dev.zprestige.prestige.ew","name":"Cart Aura","desc":"Automatically attacks minecarts near you with human-like delays","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Reaction Delay","desc":"Rolls a random delay in this window (ms) each time a new cart is acquired; the hit only fires once it passes. Aim starts tracking immediately — only the attack waits — so it reads as a human noticing the cart rather than an instant aura.","value":"100.0","props":{"a":"0.0","b":"1000.0","c":"100.0","d":"250.0","e":"100.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Swap Delay","desc":"Waits this long between the sword swap and the hit (ms). The swap always settles for at least one full tick regardless of this value.","value":"50.0","props":{"a":"0.0","b":"300.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the slot you were holding before the sword swap once the hit lands.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Swap Back Delay","desc":"Waits this long between the hit and the swap back (ms).","value":"50.0","props":{"a":"0.0","b":"300.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dQ","name":"Attack Delay","desc":"Rolls a random minimum delay in this window (ms) between consecutive hits — a fixed cadence between attack packets is an aura fingerprint, so the gap is re-rolled after every swing.","value":"50.0","props":{"a":"0.0","b":"1000.0","c":"50.0","d":"150.0","e":"50.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Target FOV","desc":"Filters candidate carts to those inside this angular cone from your view at acquisition time (degrees). 180 = hemisphere, 360 = disabled.","value":"180.0","props":{"a":"30.0","b":"360.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Humanized Aim","desc":"Adds a small distance-scaled jitter to the attack rotation so every hit doesn't ship the exact box-center angle — same correlate KillAura's Humanized Aim breaks for player targets.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.ex","name":"Cart Pearl Catch","desc":"Detonates a minecart where enemy pearls land","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Scan Range","desc":"Only tracks enemy pearls thrown within this distance (blocks).","value":"48.0","props":{"a":"16.0","b":"96.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Damage","desc":"Only punishes when the predicted pre-armor blast damage at their landing is at least this (HP).","value":"15.0","props":{"a":"0.0","b":"40.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Max Self Damage","desc":"Skips placements whose worst-case self-damage would exceed this (HP, armor-aware).","value":"6.0","props":{"a":"0.0","b":"30.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Prefer Xbow","desc":"Detonates with flint & steel + charged crossbow when both are in your hotbar; otherwise uses the bow.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dP","name":"Switch Delay","desc":"Waits this many ticks between rail, cart, and fire steps.","value":"2","props":{"a":"0","b":"20"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Aims at placements and the shot server-side; your camera never moves.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset per tick (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Shows a TNT-minecart tag at the spot the cart will be placed, with the pearl's landing ETA.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.ey","name":"Cart Refill","desc":"Auto-tops-up a chosen hotbar slot with TNT minecarts","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Always refills while the inventory is open; Keybind waits for the key.","value":"Always","props":{"a":"[Always,Keybind]"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Refill Key","desc":"Press to refill (Keybind mode).","value":"-1","props":{"a":"false"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Target Slot","desc":"Keeps this hotbar slot topped up with a TNT minecart.","value":"9","props":{"a":"1","b":"9"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Delay","desc":"Waits at least this long between refill clicks (ms).","value":"100","props":{"a":"0","b":"1000"}}]},{"class":"dev.zprestige.prestige.ez","name":"Cart Stealer","desc":"Automatically pulls minecarts out of shulkers","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between cart pulls (ms).","value":"50.0","props":{"a":"0.0","b":"1000.0","c":"50.0","d":"100.0","e":"50.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Close","desc":"Closes the shulker once every cart is taken (or only the shulker slot is left).","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Activate Key","desc":"Hold to start stealing. Unbound = steal automatically while a shulker is open.","value":"-1","props":{"a":"false"}}]},{"class":"dev.zprestige.prestige.eA","name":"Chest Stealer","desc":"Steals items out of chests","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between item pulls (ms).","value":"100.0","props":{"a":"0.0","b":"1000.0","c":"100.0","d":"200.0","e":"100.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Close","desc":"Closes the chest once it is empty.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Activate Key","desc":"Press to start stealing from the open chest.","value":"-1","props":{"a":"false"}}]},{"class":"dev.zprestige.prestige.eB","name":"Cobweb Placer","desc":"Places cobwebs on the block your looking at","category":"Combat","enabled":false,"settings":[{"field":"f","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Manual places at your crosshair; Auto predicts landings and places itself.","value":"Manual","props":{"a":"[Manual,Auto]"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Target Range","desc":"Auto-places only with an enemy within this distance (blocks).","value":"6.0","props":{"a":"1.0","b":"16.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dP","name":"Lead Ticks","desc":"Predicts the enemy this many ticks ahead for the placement (ignored when Only When Falling is on  that mode walks the trajectory until it hits ground).","value":"10","props":{"a":"1","b":"30"}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Only When Falling","desc":"Only fires while the target is airborne and falling; steps their trajectory forward until it hits ground and drops the web at their landing block so they fall into the top of it.","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dP","name":"Max Webs Per Fall","desc":"Caps how many webs get placed per fall so it doesn't spam a stack; resets once the target lands or a different target is picked.","value":"1","props":{"a":"1","b":"10"}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Silent","desc":"Swaps between items server-side.","value":"false","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dR","name":"Switch Back","desc":"Switches to a chosen slot or your original after placing.","value":"Slot","props":{"a":"[Slot,Original]"}},{"field":"n","setClass":"dev.zprestige.prestige.dP","name":"Switch Slot","desc":"Switches to this hotbar slot after placing.","value":"1","props":{"a":"1","b":"9"}},{"field":"o","setClass":"dev.zprestige.prestige.dR","name":"Swap","desc":"None places only with cobweb in hand; Swap visibly switches to it.","value":"Swap","props":{"a":"[None,Swap]"}},{"field":"p","setClass":"dev.zprestige.prestige.dM","name":"From Inventory","desc":"If no cobweb is in the hotbar, pulls one from the main inventory with a silent SWAP (matches the AutoPickaxe hotbar→inventory upgrade). Reversed on the following tick so the loadout looks untouched.","value":"true","props":{}},{"field":"q","setClass":"dev.zprestige.prestige.dM","name":"Head Trap","desc":"Also tries the head-level block; the best candidate wins.","value":"false","props":{}},{"field":"r","setClass":"dev.zprestige.prestige.dR","name":"Auto Switch Back","desc":"Off keeps cobweb in hand; Slot switches on the next free tick; Original restores what you held before the cobweb swap on the next free tick.","value":"Off","props":{"a":"[Off,Slot,Original]"}},{"field":"s","setClass":"dev.zprestige.prestige.dP","name":"Auto Switch Slot","desc":"Switches to this hotbar slot after placing.","value":"1","props":{"a":"1","b":"9"}},{"field":"t","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Outlines the predicted placement position.","value":"true","props":{}},{"field":"u","setClass":"dev.zprestige.prestige.dN","name":"Render Color","desc":"Sets the prediction outline color.","value":"java.awt.Color[r=0,g=200,b=255]","props":{}}]},{"class":"dev.zprestige.prestige.eC","name":"Criticals","desc":"Turns hits into critical hits","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Legit jumps; Minimal micro-hops; Silent sends packets only.","value":"Legit","props":{"a":"[Legit,Minimal,Silent]"}}]},{"class":"dev.zprestige.prestige.eD","name":"Crystal Optimizer","desc":"Does not wait for server-side confirmation when breaking crystals","category":"Misc","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.eE","name":"Diagonal Pearl Catch","desc":"Catches a diagonally-thrown pearl and follows up with a wind charge","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Trajectory simulates a perfect intercept; Macro throws on a fixed delay.","value":"Trajectory","props":{"a":"[Trajectory,Macro]"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Wind Charge Delay","desc":"Waits this long between the pearl and the wind charge (ms).","value":"100.0","props":{"a":"10.0","b":"300.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Uses the computed angle server-side; your camera never moves.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Max Yaw Delta","desc":"Caps silent aim at this yaw offset (degrees). 180 = no cap.","value":"180.0","props":{"a":"10.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.eF","name":"Double Anchor","desc":"Automatically places another anchor (in the air) after anchoring","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each double anchor (%).","value":"100.0","props":{"a":"0.0","b":"100.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Glow Stone","desc":"Places glowstone after the double anchor.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range before the glowstone (ms).","value":"50.0","props":{"a":"0.0","b":"500.0","c":"50.0","d":"100.0","e":"50.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Macro Bind","desc":"Press to run the full anchor sequence at your crosshair.","value":"-1","props":{"a":"false"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Macro Hold Repeat","desc":"Keeps re-running the double anchor sequence as long as the bind is held; releases stop after the current sequence.","value":"false","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dQ","name":"Macro Delay","desc":"Waits a random time in this range between sequence stages (ms).","value":"30.0","props":{"a":"0.0","b":"500.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dR","name":"Macro Swap","desc":"None uses the held item per stage; Swap switches hotbar slots.","value":"Swap","props":{"a":"[None,Swap]"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Macro Swap Back","desc":"Returns to the slot you held when you pressed the bind.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dP","name":"Macro Explode Slot","desc":"Holds this hotbar slot during the explode step (put a totem here).","value":"8","props":{"a":"1","b":"9"}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"Macro Damage Tick","desc":"Waits for the target's hurt time to clear before the second anchor.","value":"true","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dO","name":"Macro Damage Tick Range","desc":"Applies the wait only with a target within this distance (blocks).","value":"10.0","props":{"a":"1.0","b":"20.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dP","name":"Macro Damage Tick Max Wait","desc":"Gives up waiting after this long and fires anyway (ms).","value":"500","props":{"a":"0","b":"2000"}}]},{"class":"dev.zprestige.prestige.eG","name":"ESP","desc":"Renders various things through walls","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Selects the shader used to draw entity outlines/fills.","value":"Normal","props":{"a":"[Normal,Chams,Aura]"}},{"field":"e","setClass":"dev.zprestige.prestige.dS","name":"Targets","desc":"Outlines these entity types.","value":"","props":{"a":"[Players,Crystals,Items,Monsters,Ambient,Friendly,Aquatic,Nether,End,Bosses,Tameable,Projectiles,Vehicles,Decorations]","b":"[true,true,true,false,false,false,false,false,false,false,false,false,false,false]","c":"{Friendly=5, Tameable=10, Projectiles=11, Crystals=1, Nether=7, Bosses=9, Vehicles=12, Decorations=13, Ambient=4, Aquatic=6, Monsters=3, Items=2, End=8, Players=0}"}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Menu Color","desc":"Follows the menu accent color instead of a custom one.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Custom outline color.","value":"java.awt.Color[r=0,g=200,b=255]","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dP","name":"Quality","desc":"Raises outline shader quality. Default 3 balances smoothness and FPS; 6 is the safe sampling cap.","value":"3","props":{"a":"1","b":"6"}},{"field":"i","setClass":"dev.zprestige.prestige.dP","name":"Radius","desc":"Widens the outline glow (px).","value":"15","props":{"a":"1","b":"20"}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Fill","desc":"Fills the silhouette instead of outlining only.","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dO","name":"Opacity","desc":"Body alpha of the flat fill.","value":"0.5","props":{"a":"0.1","b":"1.0"}},{"field":"l","setClass":"dev.zprestige.prestige.dO","name":"Rim Width","desc":"Darker separator rim; 0 disables the edge search.","value":"2.0","props":{"a":"0.0","b":"4.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dO","name":"Line Width","desc":"Thickness of the crisp core line.","value":"1.0","props":{"a":"0.1","b":"2.0"}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Halo Opacity","desc":"Diffuse halo strength around the silhouette.","value":"0.7","props":{"a":"0.0","b":"1.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dO","name":"Core Boost","desc":"How white-hot the line center gets; 0 = pure accent.","value":"0.8","props":{"a":"0.0","b":"1.0"}},{"field":"p","setClass":"dev.zprestige.prestige.dM","name":"Invisible","desc":"Force-renders invisible entities so their outline shows.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eH","name":"Elytra Wind Charge","desc":"Goes on elytra and windcharges underneath you when you approach the ground to go up rapidly.","category":"Mace","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.eI","name":"Enemy Faker","desc":"Fakes your enemy","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dT","name":"Name","desc":"Shows the target under this fake name.","value":"Marlowww","props":{"a":"Fake Name"}},{"field":"c","setClass":"dev.zprestige.prestige.dT","name":"Gamemode","desc":"Sets the gamemode label shown with the tier tag.","value":"vanilla","props":{"a":"Gamemode"}},{"field":"d","setClass":"dev.zprestige.prestige.dR","name":"Tier","desc":"Shows this tier tag (HT1–LT5) next to the fake name.","value":"None","props":{"a":"[None,HT1,LT1,HT2,LT2,HT3,LT3,HT4,LT4,HT5,LT5]"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Update","desc":"Re-applies the fake identity; the toggle acts as a one-shot button.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.eJ","name":"Extended Reach","desc":"Increases reach by attribute swapping to spear","category":"Spear","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each extended-reach hit (%).","value":"100.0","props":{"a":"0.0","b":"100.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dS","name":"Weapons","desc":"Extends reach for swords, axes, and/or maces.","value":"","props":{"a":"[Sword,Axe,Mace]","b":"[true,true,true]","c":"{Mace=2, Sword=0, Axe=1}"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Works With Triggerbot","desc":"Lets Triggerbot fire on extended-reach targets.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eK","name":"Fake Lag","desc":"Lags your packets to make it seem like you are lagging","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Holds packets manually, on a timer, by range, dynamically, or on knockback.","value":"Manual","props":{"a":"[Manual,Timed,Ranged,Dynamic,Knockback]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Lag Range","desc":"Holds packets while an enemy is inside this distance band (blocks).","value":"3.0","props":{"a":"0.0","b":"10.0","c":"3.0","d":"5.0","e":"3.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Target FOV","desc":"Considers enemies within this view angle (degrees).","value":"180.0","props":{"a":"0.0","b":"360.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dQ","name":"Choke","desc":"Holds packets for a random burst interval in this range (ms).","value":"100.0","props":{"a":"0.0","b":"1000.0","c":"100.0","d":"150.0","e":"100.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dQ","name":"Range Choke","desc":"Caps range-based holds at a random time in this range (ms).","value":"500.0","props":{"a":"0.0","b":"1000.0","c":"500.0","d":"700.0","e":"500.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dS","name":"Send Packets","desc":"Flushes held packets on these actions: hits, swings, clicks, explosions.","value":"","props":{"a":"[On Interact Entity,On Hand Swing,On Interact Block,On Interact Item,On Click Slot,On Explosion]","b":"[false,false,false,false,false,false]","c":"{On Interact Block=2, On Click Slot=4, On Interact Item=3, On Interact Entity=0, On Hand Swing=1, On Explosion=5}"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Render","desc":"Draws a circle showing how long packets have been held.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eL","name":"Fast Bridge","desc":"Automatically sneaks on block edges","category":"Movement","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.eM","name":"Fast EXP","desc":"Spams EXP bottles","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Manual: speeds up bottles while you hold RMB. Automatic: swaps to EXP and mends damaged Mending gear on its own.","value":"Manual","props":{"a":"[Manual,Automatic]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between bottle throws (ms).","value":"30.0","props":{"a":"20.0","b":"500.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Rotate Down","desc":"Pitches down while throwing bottles.","value":"false","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"From Inventory","desc":"Also pull EXP bottles out of your main inventory (silent SWAP).","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after mending completes.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eN","name":"Fast Pearl Catch","desc":"Pearl and wind charge back-to-back with no swap between the throws","category":"Mace","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Swap switches hotbar slots between the two throws. Offhand swap-hands the wind charge into your offhand first, then throws pearl (mainhand) and wind charge (offhand) back-to-back with no slot swap between them — faster — then restores your original offhand item.","value":"Swap","props":{"a":"[Swap,Offhand]"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Pearl Angle","desc":"Pearl throw angle above horizontal (degrees), along your view direction. 90 = straight up (classic Auto Pearl Catch); lower = flatter and farther forward.","value":"48.0","props":{"a":"0.0","b":"90.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Offhand Pearl Angle","desc":"Pearl throw angle above horizontal (degrees) in Offhand mode. Steeper keeps the pearl closer above you so the offhand wind charge meets it sooner.","value":"70.0","props":{"a":"0.0","b":"90.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Offhand Wind Charge Angle","desc":"Wind charge throw angle above horizontal (degrees) in Offhand mode. Tune against Offhand Pearl Angle to control where the intercept happens — steeper meets the pearl earlier/closer.","value":"66.0","props":{"a":"0.0","b":"90.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Wind Charge Angle","desc":"Wind charge throw angle above horizontal (degrees). Tune relative to the pearl angle to control where the intercept happens — steeper meets the pearl earlier/closer, shallower later/farther.","value":"40.0","props":{"a":"0.0","b":"90.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to your original hotbar slot right after the wind charge throw, so you land holding what you had at enable (e.g. mace).","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Legit Rotate","desc":"Moves your real camera instead of snapping server-side. Swap mode only.","value":"false","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Smoothing","desc":"Scales the camera rotation speed (x). Lower = slower, more human.","value":"0.5","props":{"a":"0.1","b":"2.0"}}]},{"class":"dev.zprestige.prestige.eO","name":"Fast Place","desc":"Allows you to place blocks faster","category":"Misc","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Blocks Only","desc":"Speeds up block items only, not all usable items.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Min Speed","desc":"Sets the lowest use cooldown rolled per placement (ticks). 0 = every tick.","value":"0","props":{"a":"0","b":"4"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Max Speed","desc":"Sets the highest use cooldown rolled per placement (ticks).","value":"1","props":{"a":"0","b":"4"}}]},{"class":"dev.zprestige.prestige.eP","name":"Free Look","desc":"Allows you to look around without rotating","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Third Person","desc":"Switches to third person while free-looking.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eQ","name":"Freecam","desc":"Allows you to move your camera around without actually moving your player","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Speed","desc":"Sets camera fly speed (x).","value":"1.0","props":{"a":"0.1","b":"10.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Render Previous","desc":"Keeps drawing your body at its real position.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eR","name":"Friends","desc":"Manages what to do with friends","category":"Misc","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"No Attack","desc":"Blocks attacks on friends.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Highlight","desc":"Colors friend names blue.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.eS","name":"Ghost Place","desc":"Right-clicks blocks behind enemies instead of interacting with them","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Cobweb Only","desc":"Restrict placements to cobweb. Off = any block in main hand goes through.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Use Offhand","desc":"Also accept a placeable in the offhand. Main hand still takes precedence when both hands are placeable — this only catches sword-main + cobweb-offhand loadouts, where vanilla right-click on a mob would enter the entity path before ever reaching offhand block placement.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.eT","name":"Health Indicators","desc":"Shows health on players","category":"Visual","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.eU","name":"Hit Effect","desc":"Draws particles when hitting entities","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Amount","desc":"Spawns this many particles per hit.","value":"10","props":{"a":"1","b":"20"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Lifespan","desc":"Keeps particles alive this long (seconds).","value":"10","props":{"a":"1","b":"60"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Physics","desc":"Gives particles gravity and collisions.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Totem Pop","desc":"Spawns particles on totem pops too.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eV","name":"Hit Fix","desc":"Fixes bad hits","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Weapon Only","desc":"Attacks only while holding a weapon.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Only On Ground","desc":"Delays the hit until the target is on the ground.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Damage Tick","desc":"Waits for the target's hurt time to clear before hitting.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eW","name":"Hit Flick","desc":"Flicks the camera off-target around each hit to obscure aim","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Players Only","desc":"Skips flicks on non-player entities. Crystals / anchors / mobs are single-hit and the flick just fights AutoCrystal / AutoAnchor / AutoObbyCrystal for the rotation slot, wasting the state machine without ever rendering.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Require Sprint","desc":"Flicks only while sprinting.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Angle","desc":"Sets the smallest flick angle (degrees).","value":"60.0","props":{"a":"10.0","b":"180.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Max Angle","desc":"Sets the largest flick angle (degrees).","value":"75.0","props":{"a":"10.0","b":"180.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dR","name":"Direction","desc":"Flicks left, right, or randomly.","value":"Right","props":{"a":"[Left,Right,Random]"}}]},{"class":"dev.zprestige.prestige.eX","name":"Hitboxes","desc":"Expands entity hitboxes","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Player Only","desc":"Expands player hitboxes only.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Expand","desc":"Grows hitboxes by this amount (blocks).","value":"0.5","props":{"a":"0.0","b":"5.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Render Hitboxes","desc":"Draws the expanded hitboxes.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Distance","desc":"Only expands / draws hitboxes within this distance (blocks). Also gates the None-mode setBox path so 200-block-away zombies, item frames, and boats aren't silently re-boxed on every entity tick.","value":"5.0","props":{"a":"0.1","b":"20.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dR","name":"Anti Cheat","desc":"Grim/Vulcan keeps expansion within what those anticheats tolerate.","value":"None","props":{"a":"[Grim/Vulcan,None]"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Ignore Walls","desc":"Skips the eye-to-eye canSee occlusion check when the expanded-box raycast succeeds — the whole point of expansion is to catch hits where a box lobe pokes past a corner obby while the target's eye is still behind it. Leave OFF for Grim (Post/HitboxA correlates a swing on an eye-occluded target). Turn ON for Vulcan.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Skip Shielding","desc":"Skips the silent hit when the target is actively raising a shield. Prevents the sword-disable (~1s axe/sword lockout) that a contact swing eats — catastrophic in Crystal because it desyncs crystal-swap timing. Uses a rotation-independent check (not TargetUtil.isShielding's canHitAroundShield fallback), which flips false the instant the target strafes; the server re-evaluates shield facing per-tick so the lazy check would still eat the disable. AutoShieldBreaker is the correct tool for punching through raised shields.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.eY","name":"Hud Editor","desc":"Opens the Hud Editor","category":"Visual","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"HUD Scale","desc":"Scales the whole HUD (%). 115 matches the previous fixed size.","value":"115.0","props":{"a":"50.0","b":"200.0"}}]},{"class":"dev.zprestige.prestige.eZ","name":"Instant Crossbow","desc":"Instantly swaps to a crossbow (even from your inventory) and auto-restores your slot","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"From Inventory","desc":"Also pull a crossbow out of your main inventory (silent SWAP).","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.e0","name":"Instant Lunge","desc":"Instantly lunges with the spear without needing to swap or click","category":"Spear","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Swap Back","desc":"Returns to the previous slot after the lunge.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Swap Back Delay","desc":"Waits a random time in this range before swapping back (ms).","value":"20.0","props":{"a":"0.0","b":"300.0","c":"20.0","d":"70.0","e":"20.0"}}]},{"class":"dev.zprestige.prestige.e1","name":"Instant Shield","desc":"One keybind to swap to a shield (even from your inventory), press again to swap back","category":"Combat","enabled":false,"settings":[{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Swap Key","desc":"Instantly switches to a shield when pressed; press again to return to the previous slot. If the bind is in Hold mode, release the key to swap back.","value":"-1","props":{"a":"false"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"From Inventory","desc":"Also pull a shield out of your main inventory (silent SWAP).","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.e2","name":"Item ESP","desc":"Highlights dropped items through walls","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Scale","desc":"Scales the item nametag (x).","value":"1.0","props":{"a":"0.1","b":"2.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Limit","desc":"Caps rendered nametags at this count.","value":"100","props":{"a":"1","b":"200"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Max Distance","desc":"Hides items beyond this distance (blocks).","value":"64.0","props":{"a":"8.0","b":"256.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Background","desc":"Draws a panel behind the nametag.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dN","name":"Background Color","desc":"Sets the nametag panel color.","value":"java.awt.Color[r=14,g=14,b=14]","props":{}}]},{"class":"dev.zprestige.prestige.e3","name":"Jump Circles","desc":"Draws circles when players jump","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Self Only","desc":"Spawns circles on your own jumps only.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Max Radius","desc":"Grows the circle to this final radius (blocks).","value":"1.0","props":{"a":"0.2","b":"5.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Duration","desc":"Keeps each circle visible this long (ms).","value":"1200","props":{"a":"200","b":"4000"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Thickness","desc":"Sets ring thickness (blocks).","value":"0.02","props":{"a":"0.005","b":"0.1"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Glow Distance","desc":"Bleeds the glow halo this far outward (blocks).","value":"0.15","props":{"a":"0.0","b":"0.5"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Theme Color","desc":"Uses the menu theme color.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Sets the circle color when not using the theme.","value":"java.awt.Color[r=131,g=118,b=252]","props":{}}]},{"class":"dev.zprestige.prestige.e4","name":"Keep Sprint","desc":"Re-presses sprint after attacking to avoid losing the server-side sprint state","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Restore Delay","desc":"Randomizes the tick delay between releasing W and re-pressing it. A fixed +1-tick handoff is a Killaura fingerprint — Vulcan / Verus flag the deterministic cadence.","value":"1.0","props":{"a":"0.0","b":"3.0","c":"1.0","d":"2.0","e":"1.0"}}]},{"class":"dev.zprestige.prestige.e5","name":"Key Pearl","desc":"Swaps to pearl, throws it and then swaps back whenever enabled","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"10.0","props":{"a":"0.0","b":"50.0","c":"10.0","d":"30.0","e":"10.0"}}]},{"class":"dev.zprestige.prestige.e6","name":"Key Wind Charge","desc":"Throws a windcharge upon enabling","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Normal switches your hotbar; Silent swaps server-side only.","value":"Normal","props":{"a":"[Normal,Silent]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between actions (ms).","value":"10.0","props":{"a":"0.0","b":"50.0","c":"10.0","d":"30.0","e":"10.0"}}]},{"class":"dev.zprestige.prestige.e7","name":"Kill Aura","desc":"Automatically attacks entities within range","category":"Combat","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Reach","desc":"Attacks within this eye-to-hitbox distance (blocks). Server caps at 3.0.","value":"2.95","props":{"a":"1.0","b":"3.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Sticky Targeting","desc":"Keeps the current target until it dies or leaves range.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Humanized Aim","desc":"Adds a small distance-scaled yaw/pitch jitter to the attack rotation so every hit doesn't ship the exact eye-vector angle — a perfect-center snap on every attack is a Ghost / Vulcan Killaura correlate. Uses RotationUtil.randomizeRotation, which auto-scales spread by 1/distance (short-range hits stay tight) and clamps pitch to ±89.9 for Grim BadPacketsN.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Player Only","desc":"Attacks players only.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Weapon Only","desc":"Attacks only while holding a sword or axe.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dR","name":"Cooldown Mode","desc":"Vanilla only fires at 100% charge (native MC gate). Range rolls a random threshold in the Cooldown Range window each swing (matches Triggerbot's line-37 pattern) — no two swings land at the same charge, breaking the KillAura fingerprint of a fixed threshold. MinMax pins to the window's min bound as a fixed constant (permissive: attacks fire as soon as charge >= min).","value":"Range","props":{"a":"[Vanilla,Range,MinMax]"}},{"field":"i","setClass":"dev.zprestige.prestige.dQ","name":"Cooldown Range","desc":"Rolls a random attack-cooldown threshold in this window each swing (%). Constant thresholds like the old 94% are a KillAura fingerprint — every swing releases at the same charge — so this jitters the release across the window to break the pattern.","value":"88.0","props":{"a":"0.0","b":"100.0","c":"88.0","d":"100.0","e":"88.0"}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Miss Chance","desc":"Percentage chance per fireable tick to skip the attack — a 100% hit rate is the exact stat anticheats correlate. IMPORTANT for safety: a miss sends NO packet at all (no swing, no attack, no slot swap). The anticheat sees literally nothing that tick — no wall-swing, no air-swing, no unpaired swing packet, so this can't cause a flag on its own. The only cost is the ~100ms internal cooldown before the next attempt, which is what humanizes the attack-packet cadence. 5–15% is a plausible human miss rate.","value":"0.0","props":{"a":"0.0","b":"25.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dO","name":"Max Yaw","desc":"Caps rotations at this yaw offset from your view (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"l","setClass":"dev.zprestige.prestige.dO","name":"Target FOV","desc":"Filters candidate targets to those inside this angular cone from your view at ACQUISITION time (degrees). Default 180 = hemisphere (no effective filter, preserves prior behavior). 360 = disabled (short-circuits). Retention is still governed by Max Yaw — a target acquired at 30° that drifts past this cone stays locked while it remains within Max Yaw, so tighten this to prefer front-of-view targets without losing them mid-fight.","value":"180.0","props":{"a":"30.0","b":"360.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dR","name":"On Shielding","desc":"Ignore = hit through the shield (0.5x dmg, target still guarded). Skip = don't attack while the shield is up. Prefer Axe = silent-swap to a hotbar axe for the disable-shield hit, then auto-restore.","value":"Ignore","props":{"a":"[Ignore,Skip,Prefer Axe]"}},{"field":"n","setClass":"dev.zprestige.prestige.dS","name":"Aim Points","desc":"Anatomy regions the attack may aim at. Each enabled region contributes a candidate hitbox point (X/Z clamped to the hitbox like eyeReachTo, Y sliced to that anatomy band); the region whose candidate lands closest to your eye is picked. Head is the default aim vector — a headshot every frame is a Ghost / Vulcan / Grim AimEyeLock correlate — so Chest is on by default alongside Head, and the module can pick whichever gives the tighter angle per attack. Enable Legs / Thighs to open low-angle attacks against sneaking or crouched targets. Empty selection falls back to eye.","value":"","props":{"a":"[Head,Neck,Chest,Waist,Thighs,Legs]","b":"[true,false,true,false,false,false]","c":"{Chest=2, Legs=5, Head=0, Waist=3, Neck=1, Thighs=4}"}},{"field":"o","setClass":"dev.zprestige.prestige.dM","name":"Render Dot","desc":"Draws a dot at the exact aim point.","value":"false","props":{}},{"field":"p","setClass":"dev.zprestige.prestige.dO","name":"Dot Size","desc":"Sets the aim dot's radius (blocks).","value":"0.1","props":{"a":"0.02","b":"0.5"}},{"field":"q","setClass":"dev.zprestige.prestige.dN","name":"Dot Color","desc":"Sets the aim dot color.","value":"java.awt.Color[r=255,g=64,b=64]","props":{}}]},{"class":"dev.zprestige.prestige.e8","name":"Mace Pot","desc":"Throws speed and strength pots from your inventory when needed","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Delay","desc":"Waits this long between potion throws (ms).","value":"300.0","props":{"a":"50.0","b":"300.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Auto Disable","desc":"Turns the module off after potting.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Pitch","desc":"Throws potions at this pitch (degrees).","value":"70.0","props":{"a":"50.0","b":"90.0"}}]},{"class":"dev.zprestige.prestige.e9","name":"Mace Prediction","desc":"Shows your opponents reach and predicts their falling/flying path when macing","category":"Mace","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Draws predictions as a box, an outline, or both.","value":"Outline","props":{"a":"[Box,Outline,Both]"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Predict Air Path","desc":"Traces the target's airborne arc to its landing point.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dP","name":"Max Air Pred. Ticks","desc":"Simulates the air path up to this many ticks ahead. Higher = more CPU.","value":"100","props":{"a":"1","b":"500"}},{"field":"g","setClass":"dev.zprestige.prestige.dN","name":"Air Path Color","desc":"Sets the air path color.","value":"java.awt.Color[r=255,g=255,b=0]","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dN","name":"Air Landing Color","desc":"Sets the air landing marker color.","value":"java.awt.Color[r=0,g=255,b=0]","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Predict Ground Path","desc":"Traces the target's on-ground movement ahead.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dP","name":"Ground Pred. Ticks","desc":"Simulates the ground path this many ticks ahead.","value":"6","props":{"a":"1","b":"15"}},{"field":"k","setClass":"dev.zprestige.prestige.dN","name":"Ground Path Color","desc":"Sets the ground path color.","value":"java.awt.Color[r=0,g=150,b=255]","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Range Circles","desc":"Draws circles at current and predicted landing positions.","value":"true","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dN","name":"Circle Inner","desc":"Sets the inner circle color.","value":"java.awt.Color[r=255,g=0,b=0]","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dN","name":"Circle Outer","desc":"Sets the outer circle color.","value":"java.awt.Color[r=0,g=255,b=0]","props":{}},{"field":"o","setClass":"dev.zprestige.prestige.dO","name":"Circle Alpha","desc":"Sets circle opacity (0–255).","value":"255.0","props":{"a":"0.0","b":"255.0"}}]},{"class":"dev.zprestige.prestige.fa","name":"Middle Click Friend","desc":"Adds friends when middle clicking on them","category":"Misc","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.fb","name":"Name Hider","desc":"Attempts to replace your name in chat and F5","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Random generates names; Custom uses your text.","value":"Random","props":{"a":"[Random,Custom]"}},{"field":"c","setClass":"dev.zprestige.prestige.dT","name":"Custom Name","desc":"Replaces your name with this text.","value":"PrestigeClient","props":{"a":"Custom Name"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Randomize","desc":"Re-rolls the random name on a timer.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Speed","desc":"Waits this long between name re-rolls (ms).","value":"100.0","props":{"a":"0.0","b":"5000.0"}}]},{"class":"dev.zprestige.prestige.fc","name":"Name Tags","desc":"Renders a name tag above players","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Scale","desc":"Scales the nametag (x).","value":"1.0","props":{"a":"0.1","b":"2.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Limit","desc":"Caps rendered nametags at this count.","value":"100","props":{"a":"1","b":"200"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Fade Distance","desc":"Blocks past which tags fade out (fade over the last 10 blocks).","value":"60.0","props":{"a":"20.0","b":"200.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Distance","desc":"Shows the distance in meters on the right side of the tag.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Health Number","desc":"Shows a numeric HP value next to the health bar.","value":"false","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Totem Pops","desc":"Shows the player's totem pop count next to the name.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Hands","desc":"Shows main-hand and offhand items below the tag.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Armor","desc":"Shows the player's armor below the tag.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Enchantments","desc":"Shows enchantment levels on armor and held items.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.fd","name":"No Bounce","desc":"Removes the bobbing animation in your hotbar when using any form of crystal modules","category":"Visual","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.fe","name":"No Jump Delay","desc":"Removes the delay between jumps","category":"Movement","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.ff","name":"No Miss Delay","desc":"Removes the sword delay after missing","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Humanize %","desc":"Chance per air-swing to behave like vanilla: reset cooldown AND play the swing animation. 0 = always suppress (fingerprint: no player ever preserves 100% of miss charges), 100 = module effectively off. A few percent (5-15) is enough to defeat Vulcan / Verus / Intave 'zero air-swing charge loss' correlates while still buying most of the DPS advantage.","value":"0","props":{"a":"0","b":"100"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"In Combat Only","desc":"Only preserves the cooldown / hides the swing when a hostile player (alive, not self, not friend, passes AntiBot) is within Range. Out of combat, defers to vanilla so open-world air-swings look normal — otherwise every miss on a mob, a fence, or empty air ships a suppressed reset that has no PvP purpose and stands out on server logs.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Range","desc":"Radius (blocks) around you to search for a hostile player when In Combat Only is on.","value":"5.0","props":{"a":"3.0","b":"8.0"}}]},{"class":"dev.zprestige.prestige.fg","name":"Ore Simulation","desc":"Simulates ore veins by using the seed for xray","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dS","name":"Ores","desc":"Highlights these simulated ore types.","value":"","props":{"a":"[Coal,Copper,Iron,Lapis,Redstone,Gold,Diamond,Emerald,Quartz,Ancient Debris]","b":"[true,true,true,true,true,true,true,true,true,true]","c":"{Gold=5, Iron=2, Diamond=6, Quartz=8, Redstone=4, Emerald=7, Ancient Debris=9, Coal=0, Lapis=3, Copper=1}"}},{"field":"c","setClass":"dev.zprestige.prestige.dT","name":"Seed","desc":"Simulates ore generation from this world seed.","value":"","props":{"a":"Seed to use for the simulation"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Chunks","desc":"Simulates this many chunks around you. Higher = slower.","value":"5","props":{"a":"1","b":"10"}}]},{"class":"dev.zprestige.prestige.fh","name":"Parkour","desc":"Automatically jumps at the edges of blocks.","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Distance","desc":"Auto-jumps within a random edge distance in this range (blocks).","value":"0.1","props":{"a":"0.0","b":"10.0","c":"0.1","d":"1.0","e":"0.1"}}]},{"class":"dev.zprestige.prestige.fi","name":"Pearl Follow","desc":"Auto-chases enemy pearls by matching where theirs is about to land","category":"Combat","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Thrower Range","desc":"Only chases pearls thrown by an enemy within this distance (blocks).","value":"50.0","props":{"a":"5.0","b":"200.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Min Landing Distance","desc":"Ignores pearls landing this close to us — skips hole-fight up-close pearls that would drop the enemy inside our own bubble (blocks).","value":"8.0","props":{"a":"0.0","b":"50.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Landing Range","desc":"Only chases pearls landing within this distance of us (blocks).","value":"60.0","props":{"a":"5.0","b":"200.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Max Error","desc":"Rejects solutions whose simulated landing is further than this from the enemy pearl's landing (blocks).","value":"2.0","props":{"a":"0.5","b":"10.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range after detecting the enemy pearl before throwing (ms).","value":"50.0","props":{"a":"0.0","b":"500.0","c":"50.0","d":"100.0","e":"50.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dQ","name":"Swap Back Delay","desc":"Waits a random time in this range after the throw before switching back to the slot you had held (ms).","value":"100.0","props":{"a":"0.0","b":"2000.0","c":"100.0","d":"300.0","e":"100.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Only On Ground","desc":"Only chases while standing on ground (avoids mid-fall or elytra desyncs).","value":"false","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Target Only","desc":"Only chases pearls whose thrower is your locked TargetManager target. Skips everyone else regardless of Thrower Range — the setting has already narrowed us to one enemy. Note: while enabled, the module goes silent if no target is locked (fresh join, target timed out at >15 blocks / 5s since last hit) — that's the intended semantics, not a bug. Turn off to fall back to the range-based filter.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.fj","name":"Pearl Trajectory","desc":"Shows pearl paths and landing positions","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Render Line","desc":"Draws the predicted flight path.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Theme Color","desc":"Uses the menu theme color for the line.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dN","name":"Line Color","desc":"Sets the trajectory line color.","value":"java.awt.Color[r=14,g=14,b=14]","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Landing Tag","desc":"Shows a nametag at the predicted landing point.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Tag Scale","desc":"Scales the landing nametag (x).","value":"1.0","props":{"a":"0.1","b":"2.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Tag Background","desc":"Draws a panel behind the landing nametag.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dN","name":"Tag Bg Color","desc":"Sets the landing nametag panel color.","value":"java.awt.Color[r=14,g=14,b=14]","props":{}}]},{"class":"dev.zprestige.prestige.fk","name":"Pearl Wind Charge","desc":"Throws a pearl and instantly windcharge when the pearl lands","category":"Mace","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Auto Swap","desc":"Switches to the pearl and wind charge for you.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Jump","desc":"Jumps as the combo starts for extra height.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.fl","name":"Potion Refill","desc":"Refills your hotbar with splash potions","category":"Misc","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Health Pot Only","desc":"Refills healing potions only.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range between potion swaps (ms).","value":"30.0","props":{"a":"0.0","b":"300.0","c":"30.0","d":"50.0","e":"30.0"}}]},{"class":"dev.zprestige.prestige.fm","name":"Predict Double Hand","desc":"Predicts when you will pop and mainhand totems for you","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dS","name":"Triggers","desc":"Double-hands on these threats: anchors, crystals, obsidian, sword pops, mace smashes, pearls.","value":"","props":{"a":"[Anchors,Crystals,Obsidian,Sword Pop,Mace,Pearl]","b":"[true,true,true,true,true,false]","c":"{Anchors=0, Pearl=5, Mace=4, Sword Pop=3, Crystals=1, Obsidian=2}"}},{"field":"c","setClass":"dev.zprestige.prestige.dS","name":"Pause","desc":"Pauses while these modules are active.","value":"","props":{"a":"[Auto Crystal,Auto Hit Crystal,Shield]","b":"[true,true,true]","c":"{Shield=2, Auto Crystal=0, Auto Hit Crystal=1}"}},{"field":"d","setClass":"dev.zprestige.prestige.dQ","name":"Re-swap Delay","desc":"Waits a random time in this range after re-swapping (ms).","value":"30.0","props":{"a":"0.0","b":"300.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Sensitivity","desc":"Scales how eagerly threats trigger a double hand (x).","value":"1.0","props":{"a":"0.5","b":"1.5"}}]},{"class":"dev.zprestige.prestige.fn","name":"Reach","desc":"Increases your reach","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each extended hit (%).","value":"60.0","props":{"a":"0.0","b":"100.0"}},{"field":"b","setClass":"dev.zprestige.prestige.dQ","name":"Reach","desc":"Adds a random amount in this range to your reach (blocks).","value":"0.0","props":{"a":"0.0","b":"2.0","c":"0.0","d":"0.1","e":"0.0"}}]},{"class":"dev.zprestige.prestige.fo","name":"Refill","desc":"Tops off hotbar stacks from the rest of your inventory","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Always refills while the inventory is open; Keybind waits for the key.","value":"Always","props":{"a":"[Always,Keybind]"}},{"field":"f","setClass":"dev.zprestige.prestige.dL","name":"Refill Key","desc":"Press to refill (Keybind mode).","value":"-1","props":{"a":"false"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Threshold","desc":"Tops off hotbar stacks at or below this count (items).","value":"32","props":{"a":"1","b":"63"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Delay","desc":"Waits at least this long between refill clicks (ms).","value":"100","props":{"a":"0","b":"1000"}}]},{"class":"dev.zprestige.prestige.fp","name":"Render Optimizer","desc":"Removes certain visuals from your screen","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Hurt Cam","desc":"Removes the hurt-cam shake on damage.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Fire","desc":"Removes the fire overlay while burning.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Particles","desc":"Removes all particles.","value":"false","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Background Tint","desc":"Removes the dark tint behind GUI screens.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Full Bright","desc":"Lights every block fully, no torches needed.","value":"false","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Remove Weather","desc":"Removes rain and snow.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Shorten Loading Screen","desc":"Skips the downloading-terrain screen.","value":"false","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"No Scoreboard","desc":"Hides the scoreboard.","value":"false","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"No Title","desc":"Hides title text.","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dM","name":"No Hotbar Text","desc":"Hides hotbar item names.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.fq","name":"Right Clicker","desc":"Automatically right clicks for you","category":"Misc","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Min CPS","desc":"Lowest clicks per second.","value":"5.0","props":{"a":"0.0","b":"25.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Max CPS","desc":"Highest clicks per second.","value":"15.0","props":{"a":"0.0","b":"25.0"}}]},{"class":"dev.zprestige.prestige.fr","name":"Safe Anchor","desc":"Prevents anchors from dealing damage to you","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Legit covers the anchor you charge; Blatant covers nearby anchors itself.","value":"Legit","props":{"a":"[Legit,Blatant]"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Only Own","desc":"Covers only anchors you placed.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Min Damage","desc":"Covers only anchors that would deal at least this damage (HP).","value":"5.0","props":{"a":"0.0","b":"30.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Max Damage","desc":"Accepts at most this much damage left after covering (HP).","value":"5.0","props":{"a":"0.0","b":"30.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dR","name":"When","desc":"Covers before or after the glowstone charge.","value":"Before Charge","props":{"a":"[Before Charge,After Charge]"}},{"field":"g","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range (ms). Legit: after your anchor place packet before firing the cover. Blatant: reaction time after first noticing an anchor, and between covers. Vanilla auto-cover is one tick (~50 ms) — a fixed, machine-perfect reaction. Humans take 200+ ms; a randomized 80-160 ms window looks reactive without being fatally slow.","value":"20.0","props":{"a":"0.0","b":"500.0","c":"20.0","d":"100.0","e":"20.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dR","name":"Swap","desc":"None uses the held item; Normal switches hotbar; Silent swaps server-side.","value":"None","props":{"a":"[None,Normal,Silent]"}},{"field":"i","setClass":"dev.zprestige.prestige.dR","name":"Block","desc":"Covers with glowstone or obsidian.","value":"Glowstone","props":{"a":"[Glowstone,Obsidian]"}},{"field":"j","setClass":"dev.zprestige.prestige.dP","name":"Limit","desc":"Caps how many cover blocks are placed per anchor.","value":"1","props":{"a":"1","b":"5"}},{"field":"k","setClass":"dev.zprestige.prestige.dO","name":"FOV","desc":"Caps rotations at this yaw offset (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}}]},{"class":"dev.zprestige.prestige.fs","name":"Self Destruct","desc":"Destructs the client to hopefully prevent detection when screenshared","category":"Misc","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.ft","name":"Shield Drain","desc":"Repeatedly hits a target's shield to drain its durability during mace combat","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Horizontal Target Dist","desc":"Searches for shielders within this horizontal distance (blocks).","value":"5.0","props":{"a":"0.0","b":"6.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Max Range","desc":"Ignores targets beyond this distance (blocks).","value":"4.5","props":{"a":"3.0","b":"6.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dO","name":"Min Fall Distance","desc":"Drains only after falling this far (blocks). 0 = always.","value":"0.0","props":{"a":"0.0","b":"50.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Only On Crosshair","desc":"Drains only the player under your crosshair.","value":"false","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Require Mace","desc":"Runs only while holding a mace; disables auto-swap.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Pause On Ground","desc":"Stops draining when you touch the ground.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dP","name":"Clicks Per Tick","desc":"Sends this many attacks per tick. 3 ≈ 60 CPS; 10 ≈ 200 CPS, blatant.","value":"2","props":{"a":"1","b":"10"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Auto Swap","desc":"Switches to a mace when you are not holding one.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Silent","desc":"Returns to the previous slot once the target stops shielding.","value":"false","props":{}}]},{"class":"dev.zprestige.prestige.fu","name":"Shield Renderer","desc":"Modifies the look of your and other peoples shields","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Overlay","desc":"Draws a colored overlay on shields to show their state.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Render Self","desc":"Overlays your own shield too.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Render Mode","desc":"Shows overlays always, only while shields are up, or only when broken.","value":"Always","props":{"a":"[Always,Normal,Broken]"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"X Offset","desc":"Shifts the overlay along X (blocks).","value":"0.0","props":{"a":"-1.0","b":"1.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Y Offset","desc":"Shifts the overlay along Y (blocks).","value":"0.0","props":{"a":"-1.0","b":"1.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Z Offset","desc":"Shifts the overlay along Z (blocks).","value":"0.0","props":{"a":"-1.0","b":"1.0"}},{"field":"h","setClass":"dev.zprestige.prestige.dO","name":"X Scale","desc":"Stretches the overlay along X (x).","value":"1.0","props":{"a":"0.0","b":"2.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dO","name":"Y Scale","desc":"Stretches the overlay along Y (x).","value":"1.0","props":{"a":"0.0","b":"2.0"}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Z Scale","desc":"Stretches the overlay along Z (x).","value":"1.0","props":{"a":"0.0","b":"2.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dN","name":"Default Color","desc":"Sets the intact-shield overlay color.","value":"java.awt.Color[r=0,g=255,b=0]","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dN","name":"Broken Color","desc":"Sets the broken-shield overlay color.","value":"java.awt.Color[r=255,g=0,b=0]","props":{}}]},{"class":"dev.zprestige.prestige.fv","name":"Short Pearl","desc":"Throws a pearl at your feet","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Legit rotates your real camera; Silent rotates server-side only.","value":"Legit","props":{"a":"[Legit,Silent]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Min Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Switch Back","desc":"Returns to the previous slot after the throw.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Pitch","desc":"Throws the pearl at this pitch (degrees).","value":"70.0","props":{"a":"30.0","b":"90.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Smoothing","desc":"Scales the camera rotation speed (x). Lower = slower, more human.","value":"0.5","props":{"a":"0.1","b":"2.0"}}]},{"class":"dev.zprestige.prestige.fw","name":"Short Wind Charge","desc":"Throws a wind charge at your feet","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Legit rotates your real camera; Silent rotates server-side only.","value":"Legit","props":{"a":"[Legit,Silent]"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Min Delay","desc":"Waits a random time in this range between actions (ms).","value":"30.0","props":{"a":"0.0","b":"200.0","c":"30.0","d":"50.0","e":"30.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Switch Back","desc":"Returns to the previous slot after the throw.","value":"true","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Auto Jump","desc":"Jumps as the wind charge is thrown.","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Pitch 1","desc":"Throws the wind charge at this pitch (degrees).","value":"40.0","props":{"a":"30.0","b":"90.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Smoothing","desc":"Scales the camera rotation speed (x). Lower = slower, more human.","value":"0.5","props":{"a":"0.1","b":"2.0"}}]},{"class":"dev.zprestige.prestige.fx","name":"Silent Aim","desc":"Redirects missed hits to hit ones","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Player Only","desc":"Aims at players only.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dM","name":"Weapon Only","desc":"Runs only while holding a sword or axe.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dM","name":"Continuous Tracking","desc":"Tracks the closest target every tick instead of only snapping on hit.","value":"false","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Max Yaw","desc":"Caps silent aim at this yaw offset from your view (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Max Pitch","desc":"Caps silent aim at this pitch offset from your view (degrees). Pitch is intrinsically clamped to ±90 so no seam-wrap folding is needed — a plain absolute delta. Default 90 is a no-op ceiling; tighten to reject aim vectors that would ship a suspicious head-snap up/down (e.g. crystalled feet directly below the crosshair).","value":"90.0","props":{"a":"0.0","b":"90.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dS","name":"Aim Points","desc":"Anatomy regions the silent aim may point at. Each enabled region contributes a candidate: X/Z clamped to the hitbox (same math as vanilla's nearest-point) and Y sliced to that region's band; the region whose candidate lands closest to your eye wins. Head every hit is a Ghost / Vulcan / Grim AimEyeLock correlate, so Body is on by default alongside Head so the picker can prefer the tighter angle per attack. Enable Legs / Feet to open low-angle attacks on crouched targets or crystalled feet. Empty selection falls back to the eye vector (never breaks the module).","value":"","props":{"a":"[Head,Neck,Body,Arms,Thighs,Legs,Feet]","b":"[true,false,true,false,false,false,false]","c":"{Legs=5, Head=0, Arms=3, Neck=1, Thighs=4, Body=2, Feet=6}"}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Render Dot","desc":"Draws a dot where the silent aim points.","value":"false","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dO","name":"Dot Size","desc":"Sets the aim dot's radius (blocks).","value":"0.1","props":{"a":"0.02","b":"0.5"}},{"field":"j","setClass":"dev.zprestige.prestige.dN","name":"Dot Color","desc":"Sets the aim dot color.","value":"java.awt.Color[r=255,g=64,b=64]","props":{}}]},{"class":"dev.zprestige.prestige.fy","name":"Spear Damage Indicator","desc":"Shows how much damage you have accumulated for the spear","category":"Spear","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.fz","name":"Spear Mace Double Tap","desc":"Double taps people with a spear then mace combination","category":"Spear","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Trigger Fall Distance","desc":"Swaps to the mace after falling this far (blocks).","value":"3.0","props":{"a":"0.0","b":"20.0"}}]},{"class":"dev.zprestige.prestige.fA","name":"Sprint","desc":"Automatically sprints for you","category":"Movement","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.fB","name":"Storage ESP","desc":"Highlights storage blocks through walls","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dS","name":"Targets","desc":"Glows these storage block types.","value":"","props":{"a":"[Chests,Trapped Chests,Ender Chests,Shulker Boxes,Barrels,Hoppers,Dispensers,Droppers,Furnaces,Brewing Stands]","b":"[true,true,true,true,true,false,false,false,false,false]","c":"{Trapped Chests=1, Ender Chests=2, Dispensers=6, Chests=0, Barrels=4, Furnaces=8, Shulker Boxes=3, Hoppers=5, Droppers=7, Brewing Stands=9}"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Fill","desc":"Fills blocks with the glow color instead of outline only.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dN","name":"Chests Color","desc":"Sets the chest glow color.","value":"java.awt.Color[r=255,g=165,b=0]","props":{}},{"field":"e","setClass":"dev.zprestige.prestige.dN","name":"Trapped Chests Color","desc":"Sets the trapped chest glow color.","value":"java.awt.Color[r=220,g=50,b=50]","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dN","name":"Ender Chests Color","desc":"Sets the ender chest glow color.","value":"java.awt.Color[r=130,g=60,b=220]","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dN","name":"Shulkers Color","desc":"Sets the shulker box glow color.","value":"java.awt.Color[r=235,g=100,b=235]","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dN","name":"Barrels Color","desc":"Sets the barrel glow color.","value":"java.awt.Color[r=180,g=140,b=90]","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dN","name":"Hoppers Color","desc":"Sets the hopper glow color.","value":"java.awt.Color[r=160,g=160,b=160]","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dN","name":"Dispensers Color","desc":"Sets the dispenser glow color.","value":"java.awt.Color[r=120,g=120,b=120]","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dN","name":"Droppers Color","desc":"Sets the dropper glow color.","value":"java.awt.Color[r=140,g=110,b=90]","props":{}},{"field":"l","setClass":"dev.zprestige.prestige.dN","name":"Furnaces Color","desc":"Sets the furnace glow color.","value":"java.awt.Color[r=220,g=90,b=30]","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dN","name":"Brewing Stands Color","desc":"Sets the brewing stand glow color.","value":"java.awt.Color[r=80,g=200,b=80]","props":{}}]},{"class":"dev.zprestige.prestige.fC","name":"Streamer Mode","desc":"Hides everyones names on your screen","category":"Misc","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Exclude Friends","desc":"Keeps friend names unmasked.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dT","name":"Prefix","desc":"Starts every alias with this text.","value":"PrestigeClient","props":{"a":"Prefix"}},{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Numbered counts aliases up; Random generates fresh ones.","value":"Numbered","props":{"a":"[Numbered,Random]"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Include Self","desc":"Replaces your own name too.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.fD","name":"Swap Hit","desc":"Briefly swaps to a sword to hit, then swaps back to your previous slot","category":"Combat","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Totem Only","desc":"Swaps only while holding a totem.","value":"false","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Swap Delay","desc":"Waits this long between the sword swap and the hit (ms).","value":"50.0","props":{"a":"0.0","b":"300.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Swap Back Delay","desc":"Waits this long between the hit and the swap back (ms).","value":"50.0","props":{"a":"0.0","b":"300.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"Shield Aware","desc":"If the target is actively shielding into you, a sword swap does 0 damage AND wastes the disable-shield stun an axe would apply. When on, skip the sword swap in that case (or divert to Prefer Axe below).","value":"true","props":{}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Prefer Axe","desc":"Instead of skipping when the target is shielding, swap to an axe hotbar slot so the hit disables the shield + applies its 5s cooldown. Falls back to skip if no axe is in the hotbar.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.fE","name":"Target Renderer","desc":"Highlights your target during combat","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Draws the target effect as a ghost or a square.","value":"Ghost","props":{"a":"[Ghost,Square]"}}]},{"class":"dev.zprestige.prestige.fF","name":"Teams","desc":"Prevents you from attacking teammates in certain game modes","category":"Misc","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.fG","name":"Totem Animation","desc":"Increases the speed of totem animations","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Speed","desc":"Sets the totem pop animation speed (x).","value":"1","props":{"a":"0","b":"5"}}]},{"class":"dev.zprestige.prestige.fH","name":"Totem Hit","desc":"More knockback when hitting players with totems","category":"Combat","enabled":false,"settings":[]},{"class":"dev.zprestige.prestige.fI","name":"Trails","desc":"Leaves a trail behind players","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Self Only","desc":"Draws your own trail only.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Draws footsteps, a ring, or particles.","value":"Footsteps","props":{"a":"[Footsteps,Ring,Particles]"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Duration","desc":"Keeps each trail point visible this long (ms).","value":"1500","props":{"a":"200","b":"5000"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Size","desc":"Scales the trail (x).","value":"1.0","props":{"a":"0.2","b":"3.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dM","name":"Theme Color","desc":"Uses the menu theme color.","value":"true","props":{}},{"field":"g","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Sets the trail color when not using the theme.","value":"java.awt.Color[r=131,g=118,b=252]","props":{}}]},{"class":"dev.zprestige.prestige.fJ","name":"Trajectories","desc":"Shows trajectories of certain items","category":"Visual","enabled":false,"settings":[{"field":"c","setClass":"dev.zprestige.prestige.dR","name":"Render","desc":"Predicts all projectiles, or only crossbows, bows, or pearls.","value":"All","props":{"a":"[All,Crossbow,Bow,Bows,Pearl]"}},{"field":"d","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Sets the color of the trajectory beam and impact rings.","value":"java.awt.Color[r=131,g=118,b=252]","props":{}}]},{"class":"dev.zprestige.prestige.fK","name":"Triggerbot","desc":"Attacks entities when looking at them","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dS","name":"Targets","desc":"Attacks players, crystals, or anything.","value":"","props":{"a":"[Any,Players,Crystals]","b":"[false,true,true]","c":"{Any=0, Players=1, Crystals=2}"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Sticky Target","desc":"Locks the first player hit until they die or leave range.","value":"false","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Sticky Range","desc":"Distance at which a locked sticky target is released. Was hardcoded 5.0 — expose it so users can tighten (kite-heavy fights, avoid re-lock over a wall) or loosen (long-reach setups). Range 3–8: 3 is roughly a sword swing, 8 covers a mace / spear-reach extension.","value":"5.0","props":{"a":"3.0","b":"8.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dS","name":"Sword Settings","desc":"Toggles sword rules: weapon only, crit timing, invisibles, crit only.","value":"","props":{"a":"[Weapon Only,Criticals Timing,Attack Invisibles,Crit Only]","b":"[true,true,false,false]","c":"{Attack Invisibles=2, Crit Only=3, Criticals Timing=1, Weapon Only=0}"}},{"field":"f","setClass":"dev.zprestige.prestige.dS","name":"Crystal Settings","desc":"Toggles crystal rules: crystal only, on-ground only, pause on kill.","value":"","props":{"a":"[Crystal Only,On Ground Only,Pause On Kill]","b":"[true,true,true]","c":"{On Ground Only=1, Crystal Only=0, Pause On Kill=2}"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Require Left Click","desc":"Fires only while left click is held.","value":"false","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dM","name":"Pause In Screen","desc":"Pauses while a screen is open.","value":"true","props":{}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Ignore Friends","desc":"Skips players on your Socials friend list. Off = Triggerbot will happily attack friends whose name matches your list (previous behavior — no socials guard existed).","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dM","name":"Debug Targets","desc":"When a crosshair entity is rejected, prints its class + which gate failed to chat (rate-limited per entity).","value":"false","props":{}},{"field":"k","setClass":"dev.zprestige.prestige.dQ","name":"Delay","desc":"Waits a random time in this range after seeing the target (ms).","value":"0.0","props":{"a":"0.0","b":"500.0","c":"0.0","d":"0.0","e":"0.0"}},{"field":"l","setClass":"dev.zprestige.prestige.dQ","name":"Cooldown","desc":"Fires within this attack-cooldown window (%). 80–100 is the default.","value":"80.0","props":{"a":"0.0","b":"100.0","c":"80.0","d":"100.0","e":"80.0"}},{"field":"m","setClass":"dev.zprestige.prestige.dM","name":"TPS Sync","desc":"Raises the cooldown threshold on laggy servers to avoid double swings.","value":"true","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Miss Chance","desc":"Percentage chance for a fireable player acquisition to be missed. A missed player is not retried until the crosshair leaves or switches target, or Require Left Click is released. Crystals are never missed. 5–15% is a plausible human miss rate.","value":"0.0","props":{"a":"0.0","b":"25.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dQ","name":"Custom Cooldown","desc":"Millisecond gate that replaces the vanilla attack-cooldown check when Weapon Only is OFF. Before this, holding a shovel / totem / bow / fist against a player let Triggerbot fire every tick because the cooldown branch was gated on `weapon`. Rolls a random ms threshold in this window per fire (jitter matches AutoShieldBreaker's breakCooldown pattern — a fixed threshold is trivially fingerprintable). Crystals bypass this gate entirely.","value":"100.0","props":{"a":"0.0","b":"1000.0","c":"100.0","d":"200.0","e":"100.0"}}]},{"class":"dev.zprestige.prestige.fL","name":"Two DESP","desc":"Draws 2D boxes around players","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Show Invisibles","desc":"Draws boxes for invisible players too.","value":"true","props":{}},{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Style","desc":"Draws a full box, corner brackets, or side brackets.","value":"Corners","props":{"a":"[Box,Corners,Brackets]"}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Rounding","desc":"Rounds box corners by this radius (px).","value":"2.0","props":{"a":"0.0","b":"8.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Line Width","desc":"Sets border stroke thickness (px).","value":"0.75","props":{"a":"0.5","b":"1.5"}},{"field":"f","setClass":"dev.zprestige.prestige.dS","name":"Features","desc":"Toggles overlay elements: fill, glow, gradient, health, name, distance.","value":"","props":{"a":"[Fill,Glow,Gradient,Health Bar,Name Tag,Distance,Blur Labels]","b":"[true,true,true,true,true,true,true]","c":"{Fill=0, Gradient=2, Name Tag=4, Blur Labels=6, Health Bar=3, Glow=1, Distance=5}"}},{"field":"g","setClass":"dev.zprestige.prestige.dO","name":"Fill Alpha","desc":"Sets fill tint opacity (0–0.4).","value":"0.12","props":{"a":"0.0","b":"0.4"}},{"field":"h","setClass":"dev.zprestige.prestige.dO","name":"Glow Strength","desc":"Extends the glow this far outward (px).","value":"8.0","props":{"a":"2.0","b":"20.0"}},{"field":"i","setClass":"dev.zprestige.prestige.dM","name":"Animated","desc":"Oscillates the gradient over time.","value":"true","props":{}},{"field":"j","setClass":"dev.zprestige.prestige.dO","name":"Animation Speed","desc":"Sets the gradient breathing speed (x).","value":"1.4","props":{"a":"0.3","b":"4.0"}},{"field":"k","setClass":"dev.zprestige.prestige.dR","name":"Health Position","desc":"Docks the health bar left, right, bottom, or top.","value":"Left","props":{"a":"[Left,Right,Bottom,Top]"}},{"field":"l","setClass":"dev.zprestige.prestige.dM","name":"Health Text","desc":"Overlays numeric HP on the health bar.","value":"true","props":{}},{"field":"m","setClass":"dev.zprestige.prestige.dM","name":"Health Shine","desc":"Sweeps an animated highlight along the health bar.","value":"true","props":{}},{"field":"n","setClass":"dev.zprestige.prestige.dO","name":"Fade Speed","desc":"Fades boxes in and out at this speed (x).","value":"14.0","props":{"a":"3.0","b":"30.0"}},{"field":"o","setClass":"dev.zprestige.prestige.dP","name":"Max Distance","desc":"Hides boxes for players beyond this distance (blocks).","value":"120","props":{"a":"10","b":"300"}},{"field":"p","setClass":"dev.zprestige.prestige.dP","name":"Limit","desc":"Caps rendered boxes at this count (nearest players first).","value":"30","props":{"a":"1","b":"200"}},{"field":"q","setClass":"dev.zprestige.prestige.dM","name":"Menu Color","desc":"Uses the menu accent color for the box.","value":"true","props":{}},{"field":"r","setClass":"dev.zprestige.prestige.dN","name":"Box Color","desc":"Sets the border color when not using the menu accent.","value":"java.awt.Color[r=131,g=118,b=252]","props":{}},{"field":"s","setClass":"dev.zprestige.prestige.dN","name":"Gradient Color","desc":"Sets the gradient's bottom color.","value":"java.awt.Color[r=255,g=106,b=200]","props":{}},{"field":"t","setClass":"dev.zprestige.prestige.dN","name":"Friend Color","desc":"Sets the box color for friends.","value":"java.awt.Color[r=120,g=220,b=255]","props":{}},{"field":"u","setClass":"dev.zprestige.prestige.dN","name":"Health High","desc":"Sets the health bar color at full health.","value":"java.awt.Color[r=120,g=245,b=140]","props":{}},{"field":"v","setClass":"dev.zprestige.prestige.dN","name":"Health Low","desc":"Sets the health bar color at low health.","value":"java.awt.Color[r=255,g=74,b=74]","props":{}}]},{"class":"dev.zprestige.prestige.fM","name":"Velocity","desc":"Reduces knockback you take","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each knockback reduction (%).","value":"60.0","props":{"a":"0.0","b":"100.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Ignore Explosions","desc":"Skips reduction while flying away from explosions.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Vertical","desc":"Takes a random share in this range of vertical knockback (%).","value":"80.0","props":{"a":"0.0","b":"100.0","c":"80.0","d":"100.0","e":"80.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dQ","name":"Horizontal","desc":"Takes a random share in this range of horizontal knockback (%).","value":"80.0","props":{"a":"0.0","b":"100.0","c":"80.0","d":"100.0","e":"80.0"}}]},{"class":"dev.zprestige.prestige.fN","name":"W Tap","desc":"Releases W and holds it again to reset server-side sprinting for more knockback","category":"Movement","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Chance","desc":"Rolls this chance on each W-tap (%).","value":"100.0","props":{"a":"0.0","b":"100.0"}},{"field":"c","setClass":"dev.zprestige.prestige.dQ","name":"Hold Length","desc":"Releases W for a random time in this range (ms).","value":"100.0","props":{"a":"0.0","b":"400.0","c":"100.0","d":"200.0","e":"100.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dQ","name":"Reaction","desc":"Waits a random reaction time in this range after the hit (ms).","value":"10.0","props":{"a":"0.0","b":"50.0","c":"10.0","d":"30.0","e":"10.0"}}]},{"class":"dev.zprestige.prestige.fO","name":"Weather","desc":"Renders custom weather effects","category":"Visual","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dR","name":"Mode","desc":"Spawns rain, snow, fireflies, or embers.","value":"Rain","props":{"a":"[Rain,Snow,Fireflies,Embers]"}},{"field":"c","setClass":"dev.zprestige.prestige.dP","name":"Density","desc":"Caps particles at this count. Higher = denser, more GPU.","value":"200","props":{"a":"10","b":"1500"}},{"field":"d","setClass":"dev.zprestige.prestige.dP","name":"Radius","desc":"Spawns particles within this distance (blocks).","value":"50","props":{"a":"5","b":"100"}},{"field":"e","setClass":"dev.zprestige.prestige.dO","name":"Speed","desc":"Multiplies particle speed (x).","value":"1.0","props":{"a":"0.1","b":"5.0"}},{"field":"f","setClass":"dev.zprestige.prestige.dO","name":"Size","desc":"Multiplies particle size (x).","value":"3.0","props":{"a":"0.1","b":"5.0"}},{"field":"g","setClass":"dev.zprestige.prestige.dM","name":"Theme Color","desc":"Uses menu theme shades for particles.","value":"true","props":{}},{"field":"h","setClass":"dev.zprestige.prestige.dN","name":"Color","desc":"Sets the particle color when not using the theme.","value":"java.awt.Color[r=255,g=255,b=255]","props":{}}]},{"class":"dev.zprestige.prestige.fP","name":"Wind Charge Aura","desc":"Automatically hits wind charges around you","category":"Mace","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dO","name":"Reach","desc":"Attacks within this eye-to-hitbox distance (blocks). Server caps at 3.0.","value":"2.95","props":{"a":"1.0","b":"3.0"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Humanized Aim","desc":"Adds a small distance-scaled yaw/pitch jitter to the attack rotation so every hit doesn't ship the exact eye-vector angle. Same jitter KillAura uses; auto-scales spread by 1/distance and clamps pitch to ±89.9 for Grim BadPacketsN.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Max Yaw","desc":"Caps rotations at this yaw offset from your view (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}},{"field":"e","setClass":"dev.zprestige.prestige.dM","name":"In Air Only","desc":"Only attacks wind charges while you are airborne.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.fQ","name":"XRay","desc":"See ores and valuables through walls","category":"Visual","enabled":false,"settings":[{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Full Bright","desc":"Fully lights every block. Some anticheats flag it; off keeps only ore glow.","value":"true","props":{}}]},{"class":"dev.zprestige.prestige.fR","name":"Xbow Cart","desc":"Places a minecart and detonates it with a charged crossbow","category":"Combat","enabled":false,"settings":[{"field":"a","setClass":"dev.zprestige.prestige.dP","name":"Switch Delay","desc":"Waits this many ticks between rail, cart, fire, and crossbow steps.","value":"2","props":{"a":"0","b":"20"}},{"field":"d","setClass":"dev.zprestige.prestige.dM","name":"Silent Aim","desc":"Aims at placements and the shot server-side; your camera never moves.","value":"true","props":{}},{"field":"c","setClass":"dev.zprestige.prestige.dO","name":"Silent Aim FOV","desc":"Caps silent aim at this yaw offset per tick (degrees).","value":"180.0","props":{"a":"0.0","b":"180.0"}}]}]} |