fixed bugs, memory leaks, etc
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@@ -8,7 +8,7 @@ import net.minecraft.util.math.Vec3d;
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public class LegacyParticlePhysics extends HitParticlePhysics {
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@Override
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public void updateMotion(HitParticle particle, boolean physicsEnabled) {
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if (!physicsEnabled) {
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if (!physicsEnabled || MinecraftAccess.mc.world == null) {
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this.applyLegacyMotion(particle);
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} else {
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if (!this.isPassable(MinecraftAccess.mc.world.getBlockState(BlockPos.ofFloored(particle.pos.x, particle.pos.y, particle.pos.z + particle.velocity.z)))) {
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