Improve launcher injection and hook reliability
Find Fabric through the render thread's class loader and make bytecode transformations safer for launcher-provided class definitions. Improve hook reporting, process-picker refresh behavior, and self-destruct cleanup; document Dawn and Lunar 1.21.11 setup.
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@@ -7,20 +7,15 @@ import net.lenni0451.classtransform.annotations.CTarget;
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import net.lenni0451.classtransform.annotations.CTransformer;
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import net.lenni0451.classtransform.annotations.injection.CInject;
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import net.minecraft.client.gui.hud.InGameOverlayRenderer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.util.math.MatrixStack;
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@CTransformer({InGameOverlayRenderer.class})
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public class InGameOverlayRendererMixin {
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@CInject(
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method = {"renderFireOverlay"},
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target = {@CTarget(
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value = "INVOKE",
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target = "Lnet/minecraft/client/util/math/MatrixStack;translate(FFF)V"
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)},
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target = {@CTarget("HEAD")},
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cancellable = true
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)
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private static void hideFireOverlayBeforeTranslate(MatrixStack matrices, VertexConsumerProvider vertexConsumers, InjectionCallback ci) {
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private static void hideFireOverlayAtHead(InjectionCallback ci) {
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FireOverlayEvent event = HookBridge.createFireOverlayEvent();
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if (HookBridge.postFireOverlayEvent(event)) {
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ci.cancel();
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